Physical Capability Standards

Tʜɪs ᴛʜʀᴇᴀᴅ sᴇʀᴠᴇs ᴀs ᴛʜᴇ ᴜɴɪᴠᴇʀsᴀʟ ʀᴇғᴇʀᴇɴᴄᴇ ғᴏʀ ᴛʜᴇ ᴍɪɴɪᴍᴜᴍ ᴀɴᴅ ᴍᴀxɪᴍᴜᴍ ᴘʜʏsɪᴄᴀʟ ᴄᴀᴘᴀʙɪʟɪᴛɪᴇs ᴏғ ᴇᴠᴇʀʏ ᴄʜᴀʀᴀᴄᴛᴇʀ ᴡɪᴛʜɪɴ ᴛʜᴇ sᴇᴛᴛɪɴɢ, ɪɴᴄʟᴜᴅɪɴɢ ᴏʀᴅɪɴᴀʀʏ ʜᴜᴍᴀɴs, sᴜᴘᴇʀʜᴜᴍᴀɴs, Kʀʏᴘᴛɪᴅs ᴀɴᴅ Hʏʙʀɪᴅs. Iᴛs ᴘᴜʀᴘᴏsᴇ ɪs ᴛᴏ ᴇsᴛᴀʙʟɪsʜ ᴄʟᴇᴀʀ ʟɪᴍɪᴛs ғᴏʀ ᴡʜᴀᴛ ᴄʜᴀʀᴀᴄᴛᴇʀs ᴀʀᴇ ᴘʜʏsɪᴄᴀʟʟʏ ᴄᴀᴘᴀʙʟᴇ ᴏғ sᴏ ᴛʜᴀᴛ ғɪɢʜᴛs, ғᴇᴀᴛs, ɪɴᴊᴜʀɪᴇs, ᴍᴏᴠᴇᴍᴇɴᴛ, ᴀɴᴅ sᴄᴀʟɪɴɢ ʀᴇᴍᴀɪɴ ᴄᴏɴsɪsᴛᴇɴᴛ ᴀᴄʀᴏss ᴛʜᴇ ᴡᴏʀʟᴅ. Eᴀᴄʜ ᴄʜᴀʀᴀᴄᴛᴇʀ sʜᴏᴜʟᴅ ʙᴇ ᴇᴠᴀʟᴜᴀᴛᴇᴅ ᴜsɪɴɢ ᴛʜᴇ sᴀᴍᴇ ᴄᴏʀᴇ ᴘʜʏsɪᴄᴀʟ ᴄᴀᴛᴇɢᴏʀɪᴇs, ʀᴇɢᴀʀᴅʟᴇss ᴏғ sᴘᴇᴄɪᴇs ᴏʀ ᴘᴏᴡᴇʀ sᴏᴜʀᴄᴇ. Tʜᴇsᴇ sᴛᴀɴᴅᴀʀᴅs ᴀʀᴇ ᴍᴇᴀɴᴛ ᴛᴏ ʀᴇᴘʀᴇsᴇɴᴛ ᴀ ᴄʜᴀʀᴀᴄᴛᴇʀ’s ɴᴀᴛᴜʀᴀʟ ᴏʀ ᴄᴏɴsɪsᴛᴇɴᴛʟʏ ᴀᴄᴄᴇssɪʙʟᴇ ᴘʜʏsɪᴄᴀʟ ᴘᴇʀғᴏʀᴍᴀɴᴄᴇ, ɴᴏᴛ ᴏɴᴇ-ᴛɪᴍᴇ ᴏᴜᴛʟɪᴇʀs, ᴛᴇᴍᴘᴏʀᴀʀʏ ᴛʀᴀɴsғᴏʀᴍᴀᴛɪᴏɴs, ᴏᴜᴛsɪᴅᴇ ᴇᴏ̨ᴜɪᴘᴍᴇɴᴛ, ᴏʀ ᴀʙɪʟɪᴛɪᴇs ᴛʜᴀᴛ ᴀʀᴛɪғɪᴄɪᴀʟʟʏ ᴀʟᴛᴇʀ ᴛʜᴇɪʀ sᴛᴀᴛs ᴜɴʟᴇss sᴘᴇᴄɪғɪᴄᴀʟʟʏ sᴛᴀᴛᴇᴅ. Fᴏʀ ᴇᴀᴄʜ ᴄᴀᴛᴇɢᴏʀʏ, ᴄʜᴀʀᴀᴄᴛᴇʀs sʜᴏᴜʟᴅ ʜᴀᴠᴇ ʙᴏᴛʜ ᴀ Mɪɴɪᴍᴜᴍ Cᴀᴘᴀʙɪʟɪᴛʏ ᴀɴᴅ ᴀ Mᴀxɪᴍᴜᴍ Cᴀᴘᴀʙɪʟɪᴛʏ. Tʜᴇ ᴍɪɴɪᴍᴜᴍ ʀᴇᴘʀᴇsᴇɴᴛs ᴡʜᴀᴛ ᴛʜᴇʏ ᴄᴀɴ ᴘᴇʀғᴏʀᴍ ᴄᴏᴍғᴏʀᴛᴀʙʟʏ, ʀᴇᴘᴇᴀᴛᴇᴅʟʏ, ᴏʀ ᴜɴᴅᴇʀ ɴᴏʀᴍᴀʟ ᴄᴏɴᴅɪᴛɪᴏɴs, ᴡʜɪʟᴇ ᴛʜᴇ ᴍᴀxɪᴍᴜᴍ ʀᴇᴘʀᴇsᴇɴᴛs ᴛʜᴇ ʜɪɢʜᴇsᴛ ʟᴇᴠᴇʟ ᴛʜᴇʏ ᴄᴀɴ ʀᴇᴀᴄʜ ᴡʜᴇɴ ғᴜʟʟʏ ᴇxᴇʀᴛɪɴɢ ᴛʜᴇᴍsᴇʟᴠᴇs ᴡɪᴛʜᴏᴜᴛ ʀᴇʟʏɪɴɢ ᴏɴ ᴛᴇᴍᴘᴏʀᴀʀʏ ʙᴏᴏsᴛs ʙᴇʏᴏɴᴅ ᴛʜᴇɪʀ ᴇsᴛᴀʙʟɪsʜᴇᴅ ʙᴀsᴇʟɪɴᴇ.

Pʟᴇᴀsᴇ Usᴇ Tʜᴇsᴇ As Rᴇғᴇʀᴇɴᴄᴇs Wʜᴇɴ Dᴏɪɴɢ Yᴏᴜʀ Cᴏᴍʙᴀᴛ Aʙɪʟɪᴛᴛ Iɴғᴏʀᴍᴀᴛɪᴏɴ!​


𝕊𝕡𝕖𝕖𝕕
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Tɪᴇʀ 1: Bᴀsɪᴄ Hᴜᴍᴀɴ​

Gᴇɴᴇʀᴀʟ Rᴀɴɢᴇ: ~0–25 mph
Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Mᴀxɪᴍᴜᴍ: ~40 km/h
Mᴀᴄʜ Rᴀɴɢᴇ: Negligible

This tier represents ordinary human movement. Most civilians, researchers, and physically normal characters fall somewhere within this category. An average person normally runs considerably slower than the upper limit, particularly over meaningful distances. Everyday jogging may only reach around 5–10 mph, while physically fit individuals can briefly sprint considerably faster. Exceptional real-world athletes may approach the upper boundary, but they cannot maintain those speeds for long. Characters at this level are entirely dependent on normal human biomechanics. Acceleration takes several steps, sharp turns reduce speed dramatically, uneven terrain presents a serious obstacle, and exhaustion quickly limits maximum performance. In combat, Tier 1 characters move at speeds recognizable to ordinary people. Punches, tackles, evasive movements, and short charges can still happen quickly, but other humans can visually follow their movement without any special perception.
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Tɪᴇʀ 2: Pᴇᴀᴋ Hᴜᴍᴀɴ​

Gᴇɴᴇʀᴀʟ Rᴀɴɢᴇ: ~25–50 ᴍᴘʜ
Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Mᴀxɪᴍᴜᴍ: ~80 ᴋᴍ/ʜ

Tier 2 represents characters who have pushed physical movement beyond what ordinary humans can realistically achieve while still remaining relatively grounded compared with true superhumans. These characters move with extremely powerful strides and explosive acceleration. A Tier 2 character could rapidly cross a room before most ordinary people fully react, chase down bicycles, and temporarily compete with slower motor vehicles. At the upper end, their sprinting begins to look abnormal. Their feet strike the ground with noticeably greater force, their strides cover unusual distances, and ordinary humans may struggle to track sudden short-range movements. They remain slow enough that environmental destruction is generally minimal. They may scatter loose objects, kick up dirt, or strike doors and furniture hard enough to damage them while moving, but their passage does not create significant pressure waves. These are characters who are clearly physically exceptional without yet appearing like traditional speedsters.​



Tɪᴇʀ 3: Eɴʜᴀɴᴄᴇᴅ​

Gᴇɴᴇʀᴀʟ Rᴀɴɢᴇ: ~50–120 ᴍᴘʜ
Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Mᴀxɪᴍᴜᴍ: ~190 ᴋᴍ/ʜ

Tier 3 marks the beginning of superhuman movement. Characters at this level can move faster than almost every ordinary ground animal and can keep pace with vehicles traveling on ordinary roads. Short-distance acceleration becomes extremely impressive, allowing them to cross streets, rooms, and smaller combat arenas almost instantaneously from the perspective of normal humans. A Tier 3 fighter charging from 50 feet away may reach their opponent before an ordinary civilian has enough time to consciously process what is happening. Their movement begins creating noticeable environmental reactions. Dust can be thrown behind them, grass bends beneath their passage, shallow water sprays outward, and loose objects can be displaced by the air they disturb. At higher speeds, ordinary architecture begins becoming restrictive. Tight hallways, crowded environments, staircases, and sharp corners prevent them from using their maximum speed effectively. This tier often represents the first level where characters must consciously regulate their movement around ordinary people. Most Category 1 Kryptids fit this tier as well.​



Tɪᴇʀ 4: Sᴜᴘᴇʀʜᴜᴍᴀɴ
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Gᴇɴᴇʀᴀʟ Rᴀɴɢᴇ: ~120–300 ᴍᴘʜ
Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Mᴀxɪᴍᴜᴍ: ~480 ᴋᴍ/ʜ

Tier 4 characters operate at speeds comparable to extremely fast vehicles. Running across a city block may take only seconds. Large battlefields can be crossed almost immediately, and ordinary vehicles become ineffective at escaping them. Characters at this level begin experiencing significantly greater aerodynamic resistance. Their clothing, equipment, hair, and exposed skin experience extreme wind pressure when traveling near maximum speed. Their footsteps may crack weak pavement or leave noticeable impressions depending on their weight and running technique. Loose debris can be blown aside by their passage, and dust trails may follow them through dry environments. Combat involving Tier 4 characters becomes increasingly difficult for ordinary people to visually follow. To a normal observer, sudden movements might appear as streaks, blurs, or abrupt changes in position. However, they remain well below the speed of sound. This allows them to travel extremely quickly without producing true sonic booms. These guys can cross several miles in minutes and easily outrun almost all civilian ground vehicles.​



Tɪᴇʀ 5: Exᴛʀᴇᴍᴇ Sᴜᴘᴇʀʜᴜᴍᴀɴ​

Gᴇɴᴇʀᴀʟ Rᴀɴɢᴇ: ~300–600 ᴍᴘʜ
Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Mᴀxɪᴍᴜᴍ: ~965 ᴋᴍ/ʜ
Mᴀᴄʜ Rᴀɴɢᴇ: ~Mᴀᴄʜ 0.4–0.8

Tier 5 represents characters approaching the physical boundary between conventional super-speed and sonic movement. At these velocities, crossing significant portions of a city takes extremely little time. A character moving near the top of this tier could travel approximately ten miles in about a minute. Acceleration becomes extremely violent. Going from stationary to several hundred miles per hour creates enormous stress on the body and surrounding environment. Characters capable of doing this regularly generally require enhanced durability, balance, and muscular control. Air resistance becomes a significant factor. Nearby dust, paper, leaves, lightweight furniture, and debris can be thrown violently outward when the character passes. Sudden turns become increasingly difficult because maintaining several hundred miles per hour around tight corners requires tremendous lateral force. Characters at the upper end begin entering the transonic region, where air pressure behaves differently around the body and shock effects may begin forming. These character can cross a large city in only a few minutes and travel between nearby communities extremely quickly.​



Tɪᴇʀ 6: Sᴏɴɪᴄ​

Gᴇɴᴇʀᴀʟ Rᴀɴɢᴇ: ~600–1,200 ᴍᴘʜ
Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Mᴀxɪᴍᴜᴍ: ~1,930 ᴋᴍ/ʜ
Mᴀᴄʜ Rᴀɴɢᴇ: ~Mᴀᴄʜ 0.8–1.6

Tier 6 represents characters capable of reaching and surpassing the speed of sound. Once a character passes approximately Mach 1, their movement produces a shockwave rather than ordinary displaced air. Depending on altitude, atmospheric conditions, and how rapidly they accelerate, their movement may create powerful sonic booms capable of rattling windows, startling civilians, and damaging fragile structures. At these speeds, a character could cross ten miles in less than one minute and potentially travel across an entire metropolitan region within minutes. A strike delivered while moving hundreds of miles per hour can carry enormous kinetic energy even without extraordinary physical strength. High level Category 2 Kryptids and Category 3 Kryptids may be here, also those of this tier.​



Tɪᴇʀ 7: Sᴜᴘᴇʀsᴏɴɪᴄ​

Gᴇɴᴇʀᴀʟ Rᴀɴɢᴇ: ~1,200–2,500 ᴍᴘʜ
Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Mᴀxɪᴍᴜᴍ: ~4,000 ᴋᴍ/ʜ
Mᴀᴄʜ Rᴀɴɢᴇ: ~Mᴀᴄʜ 1.6–3.3

Tier 7 represents genuine high-end super-speed. Characters within this category move several times faster than sound and can cover tremendous distances in extremely short periods. At maximum speed, traveling fifty miles may require little more than a minute. Their movement can create extremely powerful sonic effects. Continuous travel near populated regions may shake windows, generate thunder-like booms, disturb bodies of water, and scatter lightweight debris. At this level, ordinary terrain becomes one of the greatest limitations. Trees, buildings, vehicles, cliffs, and pedestrians become dangerous obstacles because even minor collisions at these velocities carry catastrophic energy. Acceleration and braking must therefore be highly controlled. Characters who lack corresponding agility may require enormous distances to safely reach maximum speed or stop. Tier 7 combatants generally cannot use their full travel speed during every exchange. Instead, they often utilize shorter bursts between attacks while operating at a lower but still extraordinary combat speed. Elite Category III and special Category IV Kryptids are at this tier.​



Tɪᴇʀ 8: Hʏᴘᴇʀsᴏɴɪᴄ​

Gᴇɴᴇʀᴀʟ Rᴀɴɢᴇ: ~2,500–3,850 ᴍᴘʜ
Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Mᴀxɪᴍᴜᴍ: ~6,200 ᴋᴍ/ʜ
Mᴀᴄʜ Rᴀɴɢᴇ: ~Mᴀᴄʜ 3.3–5

Tier 8 represents the highest natural movement-speed classification. Characters at this level possess movement approaching Mach 5, placing them at the lower boundary of hypersonic velocity. A Tier 8 character moving at maximum speed could cover 1 mile in roughly 1 second for the slowest, and 500 miles in 8 minutes for the fastest. Movement at this level dramatically affects the surrounding atmosphere. Powerful shockwaves follow the character, air compresses violently around their body, and poorly controlled travel can create dangerous pressure effects. Using full Tier 8 speed inside a city would therefore be extraordinarily risky. A character moving at Mach 5 through crowded streets could potentially cause destruction without intentionally attacking anyone. The character must also possess exceptional durability simply to survive their own movement. Debris or airborne objects become dangerous projectiles when encountered at several thousand miles per hour. Turning is another major challenge. A sharp directional change at Mach 5 produces enormous forces, meaning only characters with exceptional agility and physical control can maneuver freely at maximum speed. For this reason, Mach 5 should normally represent an absolute burst limit rather than casual movement. Even characters classified within Tier 8 may commonly fight or travel considerably slower while reserving their full output for straight-line pursuits. Tier 8 characters should feel genuinely exceptional even among superhumans and Kryptids. Calamity Category IV and Category V Kryptids go here usually go here.​
 
𝕊𝕥𝕒𝕞𝕚𝕟𝕒
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Tɪᴇʀ 1: Uɴғɪᴛ​

Gᴇɴᴇʀᴀʟ Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Pᴏᴏʀ Hᴜᴍᴀɴ Cᴏɴᴅɪᴛɪᴏɴɪɴɢ

This is the lowest stamina tier and represents individuals with poor conditioning, limited physical activity, or bodies that tire quickly under stress. A Tier 1 character may become noticeably winded after running only a short distance, climbing several flights of stairs, carrying moderate weight, or fighting continuously for even a few minutes. Their muscles accumulate fatigue quickly, breathing becomes heavy, coordination begins dropping, and physical performance noticeably declines once they are pushed outside their comfort zone. They may still be capable of brief bursts of strong effort, but repeated exertion drains them rapidly. In a fight, this kind of character often becomes slower and less effective after only a short exchange, especially if they are forced to constantly dodge, grapple, sprint, or throw full-power attacks. You can function normally during everyday life, but extended physical conflict or travel becomes exhausting quickly.
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Tʏᴘɪᴄᴀʟ Sᴜsᴛᴀɪɴᴇᴅ Aᴄᴛɪᴠɪᴛʏ:

Lɪɢʜᴛ/Mᴏᴅᴇʀᴀᴛᴇ ᴇxᴇʀᴛɪᴏɴ: ~1 Hᴏᴜʀ
Hᴇᴀᴠʏ ᴇxᴇʀᴛɪᴏɴ: ~10–30 ᴍɪɴᴜᴛᴇs
Mᴀxɪᴍᴜᴍ ᴇғғᴏʀᴛ: ~2-5 ᴍɪɴᴜᴛᴇs​



Tɪᴇʀ 2: Aᴠᴇʀᴀɢᴇ​

Gᴇɴᴇʀᴀʟ Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Nᴏʀᴍᴀʟ Hᴜᴍᴀɴ

Tier 2 represents an ordinary healthy person with no special conditioning. These characters can walk for long periods, perform regular work, run moderate distances, and participate in short physical confrontations without immediately becoming exhausted. However, intense exertion still drains them relatively quickly. Sprinting, climbing, fighting, or repeatedly lifting heavy objects can leave them winded within minutes. A Tier 2 character could fight for several minutes at high intensity, but their performance would gradually decline as exhaustion begins affecting breathing, strength, speed, and concentration. You are capable of normal physical activity without difficulty, but still clearly limited by ordinary human fatigue.
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Tʏᴘɪᴄᴀʟ Sᴜsᴛᴀɪɴᴇᴅ Aᴄᴛɪᴠɪᴛʏ:

Lɪɢʜᴛ/Mᴏᴅᴇʀᴀᴛᴇ ᴇxᴇʀᴛɪᴏɴ: ~2-3 Hᴏᴜʀs
Hᴇᴀᴠʏ ᴇxᴇʀᴛɪᴏɴ: ~25 ᴍɪɴᴜᴛᴇs - 1 Hᴏᴜʀ
Mᴀxɪᴍᴜᴍ ᴇғғᴏʀᴛ: ~5–15 ᴍɪɴᴜᴛᴇs​



Tɪᴇʀ 3: Cᴏɴᴅɪᴛɪᴏɴᴇᴅ​

Gᴇɴᴇʀᴀʟ Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Aᴛʜʟᴇᴛɪᴄ / Tʀᴀɪɴᴇᴅ Hᴜᴍᴀɴ

Tier 3 represents individuals who regularly train their bodies for sustained activity. Athletes, soldiers, martial artists, hunters, and physically demanding workers commonly fall into this category. Their cardiovascular system is more efficient, their muscles recover more effectively between bursts of exertion, and they can maintain useful combat performance considerably longer than ordinary people. A conditioned fighter may continue battling for tens of minutes without suffering a dramatic performance drop, especially if they regulate their pace. Long-distance running, extended climbing, swimming, and multi-hour physical work are all realistic at this tier.
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Tʏᴘɪᴄᴀʟ Sᴜsᴛᴀɪɴᴇᴅ Aᴄᴛɪᴠɪᴛʏ:

Lɪɢʜᴛ/Mᴏᴅᴇʀᴀᴛᴇ ᴇxᴇʀᴛɪᴏɴ: ~2–4 ʜᴏᴜʀs
Hᴇᴀᴠʏ ᴇxᴇʀᴛɪᴏɴ: ~45–90 ᴍɪɴᴜᴛᴇs
Mᴀxɪᴍᴜᴍ ᴇғғᴏʀᴛ: ~ 20–45 ᴍɪɴᴜᴛᴇs​



Tɪᴇʀ 4: Pᴇᴀᴋ​

Gᴇɴᴇʀᴀʟ Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Eʟɪᴛᴇ Hᴜᴍᴀɴ / Lᴏᴡ Sᴜᴘᴇʀʜᴜᴍᴀɴ

Tier 4 represents the absolute upper range of natural human conditioning or the beginning of lightly superhuman stamina.Characters at this level can perform intense physical activity for prolonged periods while maintaining a high level of effectiveness. They recover quickly from short bursts, regulate breathing extremely well, and experience fatigue much more slowly than normal humans. An elite Tier 4 fighter could engage in sustained combat for an hour or more, provided they are not constantly operating at absolute maximum effort. They can also continue traveling long distances under harsh conditions without needing frequent rest.
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Tʏᴘɪᴄᴀʟ Sᴜsᴛᴀɪɴᴇᴅ Aᴄᴛɪᴠɪᴛʏ:

Lɪɢʜᴛ/Mᴏᴅᴇʀᴀᴛᴇ ᴇxᴇʀᴛɪᴏɴ: ~8–12 ʜᴏᴜʀs
Hᴇᴀᴠʏ ᴇxᴇʀᴛɪᴏɴ: ~2-4 Hᴏᴜʀs
Mᴀxɪᴍᴜᴍ ᴇғғᴏʀᴛ: ~45–90 ᴍɪɴᴜᴛᴇs​



Tɪᴇʀ 5: Eɴʜᴀɴᴄᴇᴅ Sᴛᴀᴍɪɴᴀ​

Gᴇɴᴇʀᴀʟ Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Sᴜᴘᴇʀʜᴜᴍᴀɴ

Tier 5 marks the point where stamina is clearly beyond natural human limits. Characters at this level can maintain demanding physical activity for hours without significant performance decline. They can fight repeatedly, sprint in bursts, climb, jump, grapple, and use physically taxing powers while recovering at an abnormal rate. Ordinary fatigue becomes much less restrictive. A Tier 5 combatant may continue fighting for several hours before exhaustion seriously affects them, provided they are not constantly using maximum-output abilities. Even after intense exertion, they may only require a brief period to recover much of their strength.
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Tʏᴘɪᴄᴀʟ Sᴜsᴛᴀɪɴᴇᴅ Aᴄᴛɪᴠɪᴛʏ:

Lɪɢʜᴛ/Mᴏᴅᴇʀᴀᴛᴇ ᴇxᴇʀᴛɪᴏɴ: ~1 Dᴀʏ
Hᴇᴀᴠʏ ᴇxᴇʀᴛɪᴏɴ: ~8–12 ʜᴏᴜʀs
Mᴀxɪᴍᴜᴍ ᴇғғᴏʀᴛ: ~2-4 Hᴏᴜʀs​



Tɪᴇʀ 6: Exᴛʀᴇᴍᴇ​

Gᴇɴᴇʀᴀʟ Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Hɪɢʜ Sᴜᴘᴇʀʜᴜᴍᴀɴ Sᴛᴀᴍɪɴᴀ

Tier 6 characters possess bodies capable of maintaining extraordinary physical workloads for very long periods. They may fight through multiple engagements without meaningful rest and can sustain high-speed movement, heavy lifting, repeated strikes, and demanding ability use for hours. Fatigue still exists, but it develops slowly. Instead of becoming tired after minutes or hours, these characters may require the equivalent of an entire prolonged battle before their performance noticeably declines. A Tier 6 Kryptid or superhuman could realistically fight from one end of a city to another, survive extended pursuit, and continue operating afterward.​

Tʏᴘɪᴄᴀʟ Sᴜsᴛᴀɪɴᴇᴅ Aᴄᴛɪᴠɪᴛʏ:

Lɪɢʜᴛ/Mᴏᴅᴇʀᴀᴛᴇ ᴇxᴇʀᴛɪᴏɴ: ~Mᴜʟᴛɪᴘʟᴇ Dᴀʏs
Hᴇᴀᴠʏ ᴇxᴇʀᴛɪᴏɴ: ~ 1 Dᴀʏ
Mᴀxɪᴍᴜᴍ ᴇғғᴏʀᴛ: ~8 - 12 Hᴏᴜʀs​



Tɪᴇʀ 7: Nᴇᴀʀ-Lɪᴍɪᴛʟᴇss Cᴏᴍʙᴀᴛ Sᴛᴀᴍɪɴᴀ​

Gᴇɴᴇʀᴀʟ Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Aᴘᴇx

Tier 7 represents characters whose stamina is so high that exhaustion becomes a secondary concern rather than a constant limitation. These characters can maintain intense physical activity for enormous lengths of time. They may fight continuously for many days, travel across vast distances without meaningful rest, and repeatedly use physically demanding techniques without rapidly exhausting themselves. Their recovery during brief pauses is also extremely efficient. Even a few minutes of reduced activity may allow them to regain a noticeable portion of their physical output. In prolonged battles, Tier 7 characters often gain an enormous advantage simply because opponents begin slowing down long before they do.​

Tʏᴘɪᴄᴀʟ Sᴜsᴛᴀɪɴᴇᴅ Aᴄᴛɪᴠɪᴛʏ:

Lɪɢʜᴛ/Mᴏᴅᴇʀᴀᴛᴇ ᴇxᴇʀᴛɪᴏɴ: ~Sᴇᴠᴇʀᴀʟ Dᴀʏs
Hᴇᴀᴠʏ ᴇxᴇʀᴛɪᴏɴ: ~ 3–4 Dᴀʏs
Mᴀxɪᴍᴜᴍ ᴇғғᴏʀᴛ: ~1 Dᴀʏ​



Tɪᴇʀ 8: Oᴠᴇʀᴡʜᴇʟᴍɪɴɢ Sᴛᴀᴍɪɴᴀ​

Gᴇɴᴇʀᴀʟ Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Dᴏᴍɪɴᴀɴᴛ

Tier 8 represents the highest standard stamina classification. Characters at this level possess bodies that are extraordinarily resistant to fatigue, allowing them to operate at tremendous levels of physical output for periods that would be impossible for almost anyone else. A Dominant character can fight through prolonged battles, travel vast distances, repeatedly use physically demanding abilities, and continue functioning with surprisingly little loss in effectiveness. Their bodies process fatigue, heat, metabolic waste, and oxygen demand far more efficiently than ordinary organisms. They may remain physically active for even more days without meaningful sleep or rest depending on their biology. Even sustained high-intensity combat may take hours before exhaustion becomes a serious concern. At lower effort, they can remain active for extraordinarily long periods and may only require rest because of sleep, nutrition, hydration, or biological necessity rather than muscular fatigue itself. A Tier 8 character can still eventually become exhausted if forced to remain at absolute maximum output long enough, especially if injured, starving, dehydrated, overheating, or continuously using powers that consume a separate energy source. The difference is simply that reaching this point requires a truly extraordinary amount of sustained effort.​

Tʏᴘɪᴄᴀʟ Sᴜsᴛᴀɪɴᴇᴅ Aᴄᴛɪᴠɪᴛʏ:

Lɪɢʜᴛ/Mᴏᴅᴇʀᴀᴛᴇ ᴇxᴇʀᴛɪᴏɴ: ~A ᴡᴇᴇᴋ
Hᴇᴀᴠʏ ᴇxᴇʀᴛɪᴏɴ: ~3-5 Dᴀʏs
Mᴀxɪᴍᴜᴍ ᴇғғᴏʀᴛ: ~2 Dᴀʏs​
 
𝕊𝕥𝕣𝕖𝕟𝕘𝕥𝕙
────────────────── ✦ ──────────────────


Tɪᴇʀ 1: Fʀᴀɪʟ​

Gᴇɴᴇʀᴀʟ Rᴀɴɢᴇ: ~40–100 ʟʙs
Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Bᴇʟᴏᴡ-Aᴠᴇʀᴀɢᴇ Hᴜᴍᴀɴ

Tier 1 represents the weakest physical classification within the system. Characters in this category can usually lift around 40 pounds at minimum, with stronger individuals within the tier approaching roughly 100 pounds under favorable conditions. They are capable of functioning normally in everyday life, but physically demanding tasks quickly become difficult. Heavy furniture, large boxes, struggling opponents, or objects weighing as much as another adult can present serious challenges. Their striking power is also completely human. Punches and kicks can injure another ordinary person, but breaking strong materials requires either tools, repeated effort, or favorable circumstances. A Tier 1 character may struggle significantly against someone who possesses even moderate athletic strength.​



Tɪᴇʀ 2: Aᴠᴇʀᴀɢᴇ​

Gᴇɴᴇʀᴀʟ Rᴀɴɢᴇ: ~100–300 ʟʙs
Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Sᴛᴀɴᴅᴀʀᴅ Hᴜᴍᴀɴ Sᴛʀᴇɴɢᴛʜ

Tier 2 represents the physical capability of a generally healthy human. Characters within this category can lift and carry common heavy objects, assist another person physically, climb effectively, and perform ordinary manual labor. Someone near the upper end may be noticeably stronger than average without reaching elite athletic territory. In combat, Tier 2 characters can seriously injure other normal humans through punches, kicks, tackles, and grappling. They may break furniture, wooden doors, thin panels, or weak construction materials when using full force. However, reinforced barriers, thick walls, vehicles, and heavy industrial objects remain completely beyond their physical capabilities.​



Tɪᴇʀ 3: Pᴇᴀᴋ​

Gᴇɴᴇʀᴀʟ Rᴀɴɢᴇ: ~300–1,000 ʟʙs
Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Eʟɪᴛᴇ Hᴜᴍᴀɴ Sᴛʀᴇɴɢᴛʜ

Tier 3 represents elite human strength and the extreme upper limits of what highly trained individuals can achieve without supernatural enhancement. Characters at this level are extraordinarily powerful compared with normal humans. They may lift several hundred pounds, move extremely heavy equipment, bend weaker metal objects, and physically dominate ordinary people. A Tier 3 fighter can deliver strikes capable of breaking thick wood, damaging doors, cracking weaker masonry, and potentially deforming thin metal surfaces. At the upper boundary, these individuals begin approaching feats that appear almost superhuman. Grappling against someone several weight classes heavier is possible, and throwing another adult several feet becomes realistic with proper leverage.​



Tɪᴇʀ 4: Eɴʜᴀɴᴄᴇᴅ​

Gᴇɴᴇʀᴀʟ Rᴀɴɢᴇ: ~1,000 ʟʙs–5 ᴛᴏɴs
Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Lᴏᴡ Sᴜᴘᴇʀʜᴜᴍᴀɴ Sᴛʀᴇɴɢᴛʜ

Tier 4 marks the beginning of unmistakably superhuman strength. Characters at this level can lift objects that ordinary humans would require machinery to move. Cars, large industrial equipment, concrete barriers, and heavy machinery become physically manageable. At the lower end, a character may overturn small vehicles or tear through reinforced doors. At the upper end, they may lift several tons and physically overpower creatures many times their own size. Striking power becomes dramatically more dangerous. A full-force punch can crack concrete walls, deform vehicle panels, destroy heavy furniture, and send ordinary humans flying several meters. Tier 4 characters must often control their strength around civilians because even restrained physical contact can cause significant injury.​



Tɪᴇʀ 5: Sᴜᴘᴇʀʜᴜᴍᴀɴ​

Gᴇɴᴇʀᴀʟ Lɪғᴛɪɴɢ Rᴀɴɢᴇ: ~5–50 ᴛᴏɴs
Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Hᴇᴀᴠʏ Mᴇᴛᴀ Sᴛʀᴇɴɢᴛʜ

Tier 5 characters possess strength far beyond anything achievable through normal biology. Vehicles become relatively light objects. Cars can be thrown, trucks can be overturned, steel beams can be bent or ripped free, and reinforced structures can be heavily damaged through direct physical attacks. A character near the upper end may lift approximately 50 tons, allowing them to manipulate armored vehicles, large construction machinery, or substantial pieces of collapsing structures. Their strikes can create localized shock effects and visibly damage the environment around the point of impact. Concrete floors may crater beneath heavy blows, walls may collapse, and reinforced doors may be destroyed almost instantly. In grappling situations, even large Kryptids or heavily armored opponents may be physically restrained or thrown.​



Tɪᴇʀ 6: Exᴛʀᴇᴍᴇ​

Gᴇɴᴇʀᴀʟ Lɪғᴛɪɴɢ Rᴀɴɢᴇ: ~50–500 ᴛᴏɴs
Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Sᴛʀᴜᴄᴛᴜʀᴀʟ-Cʟᴀss Sᴛʀᴇɴɢᴛʜ

Tier 6 represents characters capable of physically overpowering major structures and machinery. At this level, heavy armored vehicles, construction machinery, large aircraft components, and enormous sections of buildings can potentially be lifted or moved. A Tier 6 character may tear through reinforced steel as though it were relatively weak material and can destroy thick concrete fortifications with repeated attacks. Their strikes begin producing substantial environmental destruction. A serious punch may create large craters, collapse portions of buildings, send shockwaves through surrounding surfaces, and launch massive opponents considerable distances. Characters at this level can potentially support or temporarily stabilize collapsing structures, though they may not be capable of holding the entire weight of a large building indefinitely.​



Tɪᴇʀ 7: Cᴏʟᴏssᴀʟ​

Gᴇɴᴇʀᴀʟ Lɪғᴛɪɴɢ Rᴀɴɢᴇ: ~500 ᴛᴏɴs–10,000+ ᴛᴏɴs
Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Lᴀʀɢᴇ-Sᴄᴀʟᴇ Dᴇsᴛʀᴜᴄᴛɪᴏɴ

Tier 7 represents strength powerful enough to affect enormous structures and massive geological objects. Characters within this category can physically interact with weights that would normally require industrial machinery, cranes, or specialized engineering systems. At the lower end, they may lift several hundred tons. At the higher end, they can potentially move thousands or even tens of thousands of tons under extreme circumstances. Large ships, enormous stone formations, sections of skyscrapers, massive Kryptids, and portions of bridges can become physically manageable. Their attacks carry extraordinary destructive force. A serious strike could tear through heavily fortified structures, collapse large buildings, create enormous impact craters, and fracture significant sections of cliffs or hillsides. Shockwaves from direct impacts may travel considerable distances through the surrounding environment. At this level, simply fighting recklessly in a populated area can cause catastrophic collateral damage.​



Tɪᴇʀ 8: Aᴘᴇx Tɪᴛᴀɴ​

Gᴇɴᴇʀᴀʟ Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Mᴏᴜɴᴛᴀɪɴ Bʀᴇᴀᴋᴇʀ

Tier 8 represents the highest standard physical strength classification within the system. Characters at this level possess force capable of breaking, splitting, collapsing, or catastrophically destabilizing mountain-scale geological formations. This does not necessarily mean they casually pick up an entire mountain and hold it overhead. Mountains can weigh billions or trillions of tons, making literal mountain lifting fundamentally different from mountain destruction. Instead, the Mountain Breaker classification refers primarily to the character's ability to generate enough concentrated physical force to cause catastrophic damage to mountain-sized masses of stone. A Tier 8 character striking a mountainside at full power could create enormous fractures through the rock, destroy major sections of the formation, trigger massive collapses, or potentially split smaller mountains through repeated or exceptionally concentrated attacks. Characters near the upper boundary may be able to destabilize entire mountain ranges locally through physical impact. Their lifting capability is similarly extraordinary, potentially reaching tens of thousands, hundreds of thousands, or even millions of tons, depending on the specific character. At this level, conventional architecture offers virtually no meaningful resistance. Buildings, bunkers, bridges, armored vehicles, and ordinary fortifications can be destroyed with minimal effort. Even extremely durable Kryptids may be physically launched enormous distances by direct strikes.​
 
𝔻𝕦𝕣𝕒𝕓𝕚𝕝𝕚𝕥𝕪
────────────────── ✦ ──────────────────


Tɪᴇʀ 1: Bᴇʟᴏᴡ Aᴠᴇʀᴀɢᴇ Hᴜᴍᴀɴ​

Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Iᴍᴘᴀᴄᴛ Tᴏʟᴇʀᴀɴᴄᴇ: 50–250 ᴊᴏᴜʟᴇs
Sᴇʀɪᴏᴜs Iɴᴊᴜʀʏ Rᴀɴɢᴇ: ~200+ ᴊᴏᴜʟᴇs
Pᴏᴛᴇɴᴛɪᴀʟʟʏ Lᴇᴛʜᴀʟ Iᴍᴘᴀᴄᴛ: ~500–1,000 ᴊᴏᴜʟᴇs

Tier 1 represents characters whose bodies are more vulnerable than those of a healthy, conditioned adult. They can withstand ordinary bumps, falls, punches, and accidents, but relatively moderate trauma may seriously injure them. A hard fall onto concrete, a powerful human strike to the head, or being thrown into a solid object can potentially end a fight immediately. Bones may fracture relatively easily, joints can be damaged through ordinary grappling, and repeated strikes from even an average human opponent can become dangerous. These characters should generally avoid direct physical exchanges whenever possible.​



Tɪᴇʀ 2: Hᴜᴍᴀɴ​

Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Iᴍᴘᴀᴄᴛ Tᴏʟᴇʀᴀɴᴄᴇ: 250–1,000 ᴊᴏᴜʟᴇs
Sᴇʀɪᴏᴜs Iɴᴊᴜʀʏ Rᴀɴɢᴇ: ~750–1,500 ᴊᴏᴜʟᴇs
Pᴏᴛᴇɴᴛɪᴀʟʟʏ Lᴇᴛʜᴀʟ Rᴀɴɢᴇ: ~2,000+ ᴊᴏᴜʟᴇs

Tier 2 represents the durability of an ordinary healthy human. Characters at this level can take ordinary punches, kicks, tackles, and moderate falls, but their bodies remain completely vulnerable to conventional weapons and major trauma. A trained fighter may survive multiple punches, but concentrated strikes to the head, throat, ribs, or organs remain extremely dangerous. A violent collision with a vehicle or being thrown through solid construction is usually catastrophic.​



Tɪᴇʀ 3: Cᴏɴᴅɪᴛɪᴏɴᴇᴅ​

Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Iᴍᴘᴀᴄᴛ Tᴏʟᴇʀᴀɴᴄᴇ: 1,000–5,000 ᴊᴏᴜʟᴇs
Sᴇʀɪᴏᴜs Iɴᴊᴜʀʏ Rᴀɴɢᴇ: ~3,000–7,500 ᴊᴏᴜʟᴇs
Mᴀxɪᴍᴜᴍ Sᴜʀᴠɪᴠᴀʙʟᴇ Sɪɴɢʟᴇ Iᴍᴘᴀᴄᴛ: 10,000 ᴊᴏᴜʟᴇs

Tier 3 represents exceptionally conditioned humans and individuals whose bodies can tolerate noticeably greater trauma than ordinary people. These characters still possess fundamentally human anatomy, but stronger muscles, bones, connective tissue, and physical conditioning allow them to absorb punishment significantly better. A Tier 3 character may be thrown against walls, suffer heavy strikes, or survive falls that would immediately incapacitate a normal person. They are still vulnerable to firearms and bladed weapons, however.
​


Tɪᴇʀ 4: Rᴇɪɴғᴏʀᴄᴇᴅ​

Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Iᴍᴘᴀᴄᴛ Tᴏʟᴇʀᴀɴᴄᴇ: 5,000–50,000 ᴊᴏᴜʟᴇs
Sᴇʀɪᴏᴜs Iɴᴊᴜʀʏ Rᴀɴɢᴇ: ~30–75 ᴋɪʟᴏᴊᴏᴜʟᴇs
Mᴀxɪᴍᴜᴍ Sᴜʀᴠɪᴠᴀʙʟᴇ Sɪɴɢʟᴇ Iᴍᴘᴀᴄᴛ: ᴀᴘᴘʀᴏxɪᴍᴀᴛᴇʟʏ 100 ᴋɪʟᴏᴊᴏᴜʟᴇs

Tier 4 marks the transition into genuine superhuman durability. Characters at this level possess bones, muscles, organs, or supernatural biology capable of surviving impacts that would instantly kill normal humans. They can be thrown through walls, struck by moving vehicles, or slammed hard enough to crack concrete and remain capable of fighting. Their bodies may visibly damage the environment before the environment causes significant damage to them.
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Tɪᴇʀ 5: Sᴜᴘᴇʀʜᴜᴍᴀɴ​

Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Iᴍᴘᴀᴄᴛ Tᴏʟᴇʀᴀɴᴄᴇ: 50 ᴋɪʟᴏᴊᴏᴜʟᴇs–1 ᴍᴇɢᴀᴊᴏᴜʟᴇ
Sᴇʀɪᴏᴜs Iɴᴊᴜʀʏ Rᴀɴɢᴇ: ~500 ᴋɪʟᴏᴊᴏᴜʟᴇs–1.5 ᴍᴇɢᴀᴊᴏᴜʟᴇs
Mᴀxɪᴍᴜᴍ Sᴜʀᴠɪᴠᴀʙʟᴇ Sɪɴɢʟᴇ Iᴍᴘᴀᴄᴛ: ʀᴏᴜɢʜʟʏ 2 ᴍᴇɢᴀᴊᴏᴜʟᴇs

Tier 5 characters are extraordinarily difficult to injure through conventional physical force. Ordinary firearms, vehicle impacts, long falls, and structural collisions become considerably less dangerous. A Tier 5 character can be launched through multiple walls, crushed beneath heavy debris, or struck hard enough to crater ordinary pavement and continue fighting. At this stage, conventional humans generally require specialized weapons to threaten them consistently.​



Tɪᴇʀ 6: Fᴏʀᴛʀᴇss​

Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Iᴍᴘᴀᴄᴛ Tᴏʟᴇʀᴀɴᴄᴇ: 1–25 ᴍᴇɢᴀᴊᴏᴜʟᴇs
Sᴇʀɪᴏᴜs Iɴᴊᴜʀʏ Rᴀɴɢᴇ: ~15–40 ᴍᴇɢᴀᴊᴏᴜʟᴇs
Mᴀxɪᴍᴜᴍ Sᴜʀᴠɪᴠᴀʙʟᴇ Sɪɴɢʟᴇ Iᴍᴘᴀᴄᴛ: ʀᴏᴜɢʜʟʏ 50 ᴍᴇɢᴀᴊᴏᴜʟᴇs

Tier 6 characters function like living armored structures. Conventional weaponry becomes increasingly ineffective against them, and enormous physical impacts may be required just to produce meaningful injury. They can withstand attacks that demolish buildings, survive being buried beneath collapsing structures, and tolerate massive kinetic impacts. A fight involving two Tier 6 characters can tear apart the environment long before either fighter suffers critical damage.​

​



Tɪᴇʀ 7: Tɪᴛᴀɴɪᴄ​

Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Iᴍᴘᴀᴄᴛ Tᴏʟᴇʀᴀɴᴄᴇ: 25–500 ᴍᴇɢᴀᴊᴏᴜʟᴇs
Sᴇʀɪᴏᴜs Iɴᴊᴜʀʏ Rᴀɴɢᴇ: ~250–750 ᴍᴇɢᴀᴊᴏᴜʟᴇs
Mᴀxɪᴍᴜᴍ Sᴜʀᴠɪᴠᴀʙʟᴇ Sɪɴɢʟᴇ Iᴍᴘᴀᴄᴛ: ᴀᴘᴘʀᴏxɪᴍᴀᴛᴇʟʏ 1 ɢɪɢᴀᴊᴏᴜʟᴇ

Tier 7 represents organisms capable of surviving catastrophic levels of destruction. Characters at this level can endure attacks that devastate large structures and sections of the surrounding environment. Being smashed through a skyscraper, buried beneath enormous amounts of debris, or hit with an attack powerful enough to create huge craters may injure them without necessarily ending the fight. Their bodies are extraordinarily resistant to crushing, tearing, and blunt trauma.​



Tɪᴇʀ 8: Dɪᴀᴍᴏɴᴅ​

Aᴘᴘʀᴏxɪᴍᴀᴛᴇ Iᴍᴘᴀᴄᴛ Tᴏʟᴇʀᴀɴᴄᴇ: 500 ᴍᴇɢᴀᴊᴏᴜʟᴇs–10+ ɢɪɢᴀᴊᴏᴜʟᴇs
Sᴇʀɪᴏᴜs Iɴᴊᴜʀʏ Rᴀɴɢᴇ: ᴛʏᴘɪᴄᴀʟʟʏ 30 ɢɪɢᴀᴊᴏᴜʟᴇs
Mᴀxɪᴍᴜᴍ Sᴜʀᴠɪᴠᴀʙʟᴇ Iᴍᴘᴀᴄᴛ: ᴄʜᴀʀᴀᴄᴛᴇʀ-ᴅᴇᴘᴇɴᴅᴇɴᴛ ʙᴜᴛ ᴜsᴜᴀʟʟʏ 60 ɢɪɢᴀᴊᴏᴜʟᴇs

Tier 8 represents the highest standard level of physical durability in the system. The term Diamond does not literally mean the character is made from diamond. Instead, it represents a body whose overall resistance to destruction has reached the uppermost recognized classification. Diamond-class characters can survive catastrophic attacks that dramatically alter the surrounding environment. Entire structures may collapse around them while they remain standing. Massive explosions, extreme falls, colossal impacts, and enormous amounts of debris may cause visible injuries without immediately incapacitating them. A powerful Diamond character can potentially survive attacks capable of destroying large portions of urban environments.​
 

𝕀𝕟𝕥𝕖𝕟𝕥
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Tɪᴇʀ 1: Mɪɴɪᴍᴀʟ Tʜʀᴇᴀᴛ Pʀᴇsᴇɴᴄᴇ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Wᴇᴀᴋ
Fᴇᴀʀ Eғғᴇᴄᴛ: Nᴇɢʟɪɢɪʙʟᴇ

Tier 1 represents characters who have little to no intimidating presence. Even when angry, they generally do not make others feel genuinely threatened. Their posture may be uncertain, their hostility may seem forced, or they simply lack the experience necessary to project dangerous intent. A Tier 1 person can still threaten someone verbally or become violent, but there is usually a noticeable disconnect between what they say and how dangerous they actually feel. An experienced fighter may recognize almost immediately that the character is nervous, inexperienced, or reluctant.​



Tɪᴇʀ 2: Nᴏᴛɪᴄᴇᴀʙʟᴇ Tʜʀᴇᴀᴛ Pʀᴇsᴇɴᴄᴇ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Assᴇʀᴛɪᴠᴇ
Fᴇᴀʀ Eғғᴇᴄᴛ: Mɪʟᴅ

Tier 2 characters possess enough confidence or aggression to make people take them seriously. Their presence can create tension, particularly among ordinary civilians, but they do not yet have a truly frightening aura. A firm stare, threatening posture, or controlled tone may make weaker personalities back down. Unlike Tier 1, these characters generally appear willing to follow through on their threats.​



Tɪᴇʀ 3: Sᴛʀᴏɴɢ Tʜʀᴇᴀᴛ Pʀᴇsᴇɴᴄᴇ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Iɴᴛɪᴍɪᴅᴀᴛɪɴɢ
Fᴇᴀʀ Eғғᴇᴄᴛ: Mᴏᴅᴇʀᴀᴛᴇ

Tier 3 is where Intent becomes genuinely useful during confrontation. Characters at this level naturally create tension when they become serious. Their behavior communicates that violence is not theoretical, they have hurt people before or possess the confidence of someone fully prepared to do so. A Tier 3 fighter may silence a room simply by changing their expression or posture. Ordinary civilians often immediately recognize that provoking them is a bad idea.​



Tɪᴇʀ 4: Pʀᴇᴅᴀᴛᴏʀʏ Pʀᴇsᴇɴᴄᴇ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Mᴇɴᴀᴄɪɴɢ
Fᴇᴀʀ Eғғᴇᴄᴛ: Sᴛʀᴏɴɢ

Tier 4 characters feel dangerous even before they act. Their Intent carries a distinctly predatory quality. People may instinctively sense that the character is evaluating them as an opponent, target, or obstacle rather than merely another person. This is common among hardened killers, experienced Kryptid hunters, powerful superhumans, and naturally predatory Kryptids. The character may remain completely calm while still terrifying everyone around them. In many cases, calmness makes their Intent worse.​



Tɪᴇʀ 5: Oᴠᴇʀᴡʜᴇʟᴍɪɴɢ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Tᴇʀʀɪғʏɪɴɢ
Fᴇᴀʀ Eғғᴇᴄᴛ: Sᴇᴠᴇʀᴇ

Tier 5 represents characters whose Intent can visibly affect almost everyone around them. Their presence immediately suggests extreme danger. Even trained fighters may experience an instinctive survival response when exposed to it directly. The character does not need to shout, transform, or attack. A stare, slight movement, or sudden change in demeanor may be enough. At this level, Intent often resembles what prey animals experience when they realize a predator is nearby.​



Tɪᴇʀ 6: Aᴘᴇx Pʀᴇᴅᴀᴛᴏʀ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Dʀᴇᴀᴅ
Fᴇᴀʀ Eғғᴇᴄᴛ: Exᴛʀᴇᴍᴇ

Tier 6 Intent feels less like intimidation and more like being trapped near an apex predator. Even powerful combatants understand instinctively that the character could be extraordinarily dangerous. The Intent may be so concentrated that weaker individuals struggle to remain physically functional. Characters at this level often possess complete certainty in their ability to kill. There is little anger or nervousness behind the threat. Instead, there is calm inevitability. That certainty is what makes them frightening.​



Tɪᴇʀ 7: Exɪsᴛᴇɴᴛɪᴀʟ Tʜʀᴇᴀᴛ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Mᴏɴsᴛʀᴏᴜs
Fᴇᴀʀ Eғғᴇᴄᴛ: Oᴠᴇʀᴡʜᴇʟᴍɪɴɢ

Tier 7 Intent is no longer interpreted by the nervous system as simply “dangerous person.” It feels like encountering something that should not be fought. The character's presence can activate raw survival instincts even in hardened warriors. For ordinary humans, directly experiencing Tier 7 killing intent may feel similar to standing inches away from a massive predator with no escape route. Characters with weaker wills may become incapable of attacking altogether.​



Tɪᴇʀ 8: Aʙsᴏʟᴜᴛᴇ Pʀᴇᴅᴀᴛᴏʀʏ Iɴᴛᴇɴᴛ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Iɴʜᴜᴍᴀɴ
Fᴇᴀʀ Eғғᴇᴄᴛ: Mᴀxɪᴍᴜᴍ

Tier 8 represents the highest standard level of Intent. At this level, the character’s killing presence no longer feels psychologically human. It creates the instinctive impression that something fundamentally wrong, unnatural, or overwhelmingly predatory has focused its attention on you. The victim may consciously understand that the character is standing still, but their body reacts as though death is already imminent. This can occur with extraordinarily powerful Kryptids, ancient predators, legendary killers, or beings whose experience with violence has completely removed normal emotional hesitation. An Inhuman character does not necessarily act loud, angry, or monstrous. In fact, some of the most terrifying Tier 8 characters are completely calm. Their Intent comes from absolute certainty. They do not feel like someone considering whether to kill you. They feel like something that has already decided.​
 
𝕎𝕚𝕝𝕝𝕡𝕠𝕨𝕖𝕣
────────────────── ✦ ──────────────────


Tɪᴇʀ 1: Wᴇᴀᴋ​

Mᴇɴᴛᴀʟ Rᴇsɪsᴛᴀɴᴄᴇ: Vᴇʀʏ Lᴏᴡ

Tier 1 represents characters who struggle significantly when subjected to pressure, fear, pain, confrontation, or emotional stress. They may function perfectly well during ordinary life, but once circumstances become dangerous or overwhelming, their ability to remain composed deteriorates quickly. Fear can cause hesitation, panic, freezing, or immediate retreat. Strong personalities may easily pressure them into changing their decisions, especially if the character already doubts themselves. Pain is also highly disruptive, even moderate injuries may cause them to stop fighting, surrender, or become mentally overwhelmed.​



Tɪᴇʀ 2: Oʀᴅɪɴᴀʀʏ​

Mᴇɴᴛᴀʟ Rᴇsɪsᴛᴀɴᴄᴇ: Nᴏʀᴍᴀʟ

Tier 2 represents the average healthy person's mental strength. These characters can endure everyday stress, arguments, setbacks, fear, and discomfort without immediately breaking down. However, extreme situations can overwhelm them. A Tier 2 person may remain functional during an emergency but is still vulnerable to panic when confronted with overwhelming danger. They can push through moderate fear or pain temporarily, particularly if someone else depends on them.​



Tɪᴇʀ 3: Rᴇsᴏʟᴜᴛᴇ​

Mᴇɴᴛᴀʟ Rᴇsɪsᴛᴀɴᴄᴇ: Aʙᴏᴠᴇ Aᴠᴇʀᴀɢᴇ

Tier 3 characters possess noticeably stronger determination than ordinary people. They can continue acting despite fear, pain, uncertainty, or emotional pressure. Danger still affects them, but they are much better at preventing those emotions from controlling their decisions. This is common among trained soldiers, experienced martial artists, hunters, disciplined students, and characters who have already survived difficult situations. A Resolute character may be frightened and still move forward anyway.​



Tɪᴇʀ 4: Sᴛᴇᴀᴅғᴀsᴛ​

Mᴇɴᴛᴀʟ Rᴇsɪsᴛᴀɴᴄᴇ: Hɪɢʜ

Tier 4 represents hardened individuals with exceptional mental discipline. They have often experienced violence, loss, extreme danger, or prolonged training and have learned how to operate despite emotional distress. A Steadfast character can feel intense fear without allowing it to completely interfere with their actions. They may recognize that an opponent is terrifying and still attack because they understand that retreat is not an option.​



Tɪᴇʀ 5: Iʀᴏɴ​

Mᴇɴᴛᴀʟ Rᴇsɪsᴛᴀɴᴄᴇ: Vᴇʀʏ Hɪɢʜ

Tier 5 characters possess extraordinary mental resilience. Fear, pain, despair, and intimidation may affect them emotionally, but breaking their determination requires considerable effort. These characters can willingly enter situations they believe may kill them if the objective matters enough. They can withstand severe psychological pressure without immediately losing their ability to think. A Tier 5 character may continue fighting while badly injured simply because they refuse to stop.​



Tɪᴇʀ 6: Uɴʙʀᴇᴀᴋᴀʙʟᴇ​

Mᴇɴᴛᴀʟ Rᴇsɪsᴛᴀɴᴄᴇ: Exᴛʀᴇᴍᴇ

Tier 6 characters are extraordinarily difficult to psychologically defeat. Their sense of purpose can override intense fear, pain, exhaustion, and despair. These characters may continue fighting even after realizing that their chances of survival are extremely poor. A Tier 6 character can stare down something terrifying, understand exactly how dangerous it is, and still refuse to move. Their mental discipline also allows them to function under prolonged stress without rapidly deteriorating.​



Tɪᴇʀ 7: Mᴏɴsᴛʀᴏᴜs​

Mᴇɴᴛᴀʟ Rᴇsɪsᴛᴀɴᴄᴇ: Exᴛʀᴀᴏʀᴅɪɴᴀʀʏ

Tier 7 represents willpower beyond normal psychological expectations. Characters at this level possess determination so extreme that their behavior may appear irrational or terrifying to others. Fear can still be felt, but it has very little control over their actions. Pain can become background noise. Despair may be acknowledged without being accepted. A Monstrous-level character can endure situations designed specifically to mentally destroy them and still retain their sense of identity and purpose.​



Tɪᴇʀ 8: Iɴʜᴜᴍᴀɴ​

Mᴇɴᴛᴀʟ Rᴇsɪsᴛᴀɴᴄᴇ: Mᴀxɪᴍᴜᴍ

Tier 8 represents the highest standard Willpower classification. At this level, the character's determination no longer resembles ordinary human mental resilience. Their mind can continue functioning through levels of pain, fear, despair, and psychological pressure that should normally destroy a person's ability to act. An Inhuman-level character can experience overwhelming terror and still choose to advance. They can understand that death is almost certain and remain committed to their objective. They can suffer catastrophic injury and refuse to surrender until their body physically stops functioning. Their Willpower is so extreme that other characters may find their determination disturbing.​
 
𝕃𝕚𝕗𝕖 𝔽𝕠𝕣𝕔𝕖
────────────────── ✦ ──────────────────


Tɪᴇʀ 1: Fʀᴀɪʟ Vɪᴛᴀʟɪᴛʏ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Wᴇᴀᴋ
Lɪғᴇ Fᴏʀᴄᴇ Rᴇsᴇʀᴠᴇ: Vᴇʀʏ Lᴏᴡ
Vɪᴛᴀʟ Sᴛᴀʙɪʟɪᴛʏ: Pᴏᴏʀ

Tier 1 represents beings with unusually limited reserves of vital energy. They may function normally while healthy, but illness, blood loss, exhaustion, severe wounds, or supernatural draining affects them considerably faster than most people. Their bodies have relatively little reserve to compensate when something goes wrong. A Tier 1 character may survive ordinary injuries, but once they sustain significant trauma, their condition can deteriorate extremely quickly. They are also highly vulnerable to powers that directly consume or suppress vitality.



Tɪᴇʀ 2: Hᴜᴍᴀɴ Vɪᴛᴀʟɪᴛʏ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Fᴀɪɴᴛ
Lɪғᴇ Fᴏʀᴄᴇ Rᴇsᴇʀᴠᴇ: Lᴏᴡ
Vɪᴛᴀʟ Sᴛᴀʙɪʟɪᴛʏ: Nᴏʀᴍᴀʟ

Tier 2 represents the general life force of an ordinary healthy human. There is enough vitality to recover from everyday injuries, fight infections, survive moderate trauma, and continue normal biological functions. However, the reserve is still relatively small when compared with supernatural beings. Severe blood loss, organ damage, major burns, or powerful vitality-draining attacks can quickly become fatal.



Tɪᴇʀ 3: Sᴛʀᴏɴɢ Vɪᴛᴀʟɪᴛʏ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Sᴛᴀʙʟᴇ
Lɪғᴇ Fᴏʀᴄᴇ Rᴇsᴇʀᴠᴇ: Mᴏᴅᴇʀᴀᴛᴇ
Vɪᴛᴀʟ Sᴛᴀʙɪʟɪᴛʏ: Aʙᴏᴠᴇ Aᴠᴇʀᴀɢᴇ

Tier 3 represents individuals whose bodies possess noticeably stronger vitality than ordinary people. These characters recover from strain more effectively, tolerate blood loss and physical stress better, and are somewhat harder to kill through gradual biological failure. They may still suffer the same injuries as ordinary humans, but their body remains functional longer afterward. This tier is common among highly conditioned individuals and lightly enhanced beings.



Tɪᴇʀ 4: Sᴜᴘᴇʀʜᴜᴍᴀɴ Vɪᴛᴀʟɪᴛʏ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Pᴏᴛᴇɴᴛ
Lɪғᴇ Fᴏʀᴄᴇ Rᴇsᴇʀᴠᴇ: Hɪɢʜ
Vɪᴛᴀʟ Sᴛᴀʙɪʟɪᴛʏ: Sᴛʀᴏɴɢ

Tier 4 marks the point where Life Force becomes clearly supernatural. Characters in this category possess a deep reservoir of vitality capable of sustaining their body through severe trauma. They may continue living after major injuries even when their immediate physical condition appears critical. This does not automatically allow regeneration, but if the character does possess regeneration, a Potent Life Force provides a much larger energy supply for that healing process.



Tɪᴇʀ 5: Dᴇᴇᴘ Vɪᴛᴀʟ Rᴇsᴇʀᴠᴇ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Aʙᴜɴᴅᴀɴᴛ
Lɪғᴇ Fᴏʀᴄᴇ Rᴇsᴇʀᴠᴇ: Vᴇʀʏ Hɪɢʜ
Vɪᴛᴀʟ Sᴛᴀʙɪʟɪᴛʏ: Exᴄᴇᴘᴛɪᴏɴᴀʟ

Tier 5 characters possess extraordinarily large reserves of life energy. Even after severe wounds, intense physical exertion, ability usage, or supernatural draining, a considerable amount of vitality may remain. A character with Abundant Life Force can often survive circumstances where their body's condition looks completely incompatible with continued life. Their heart may be struggling, organs damaged, and blood volume dangerously low, yet their vital energy continues sustaining biological function.



Tɪᴇʀ 6: Mᴀssɪᴠᴇ Lɪғᴇ Eɴᴇʀɢʏ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Vᴀsᴛ
Lɪғᴇ Fᴏʀᴄᴇ Rᴇsᴇʀᴠᴇ: Exᴛʀᴇᴍᴇ
Vɪᴛᴀʟ Sᴛᴀʙɪʟɪᴛʏ: Exᴛʀᴇᴍᴇʟʏ Hɪɢʜ

Tier 6 represents beings with enormous quantities of vital energy. Their presence may even be noticeable to characters capable of sensing supernatural energy. Where an ordinary human possesses enough life force to sustain one normal biological system, a Vast character possesses enough reserve to repeatedly rebuild damaged tissue, power supernatural abilities, resist draining, and continue surviving severe injuries. These beings are extremely difficult to kill through gradual attrition.



Tɪᴇʀ 7: Aᴘᴇx Vɪᴛᴀʟɪᴛʏ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Oᴠᴇʀᴡʜᴇʟᴍɪɴɢ
Lɪғᴇ Fᴏʀᴄᴇ Rᴇsᴇʀᴠᴇ: Eɴᴏʀᴍᴏᴜs
Vɪᴛᴀʟ Sᴛᴀʙɪʟɪᴛʏ: Nᴇᴀʀ-Aʙɴᴏʀᴍᴀʟ

Tier 7 characters possess such immense Life Force that they can appear almost impossible to exhaust through injury alone. Their bodies may remain alive after destruction that should immediately kill almost any lesser organism. In beings with regeneration, this tier becomes especially dangerous because their massive life-energy reserves allow repeated reconstruction of damaged tissues. A Tier 7 Kryptid might lose enormous amounts of blood, suffer destroyed organs, regenerate, continue fighting, and still possess considerable vitality afterward.​



Tɪᴇʀ 8: Sᴜᴘʀᴇᴍᴇ Lɪғᴇ Fᴏʀᴄᴇ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Asᴛᴏɴɪsʜɪɴɢ
Lɪғᴇ Fᴏʀᴄᴇ Rᴇsᴇʀᴠᴇ: Exᴄᴇᴘᴛɪᴏɴᴀʟ Bᴇʏᴏɴᴅ Nᴏʀᴍᴀʟ Mᴇᴀsᴜʀᴇᴍᴇɴᴛ
Vɪᴛᴀʟ Sᴛᴀʙɪʟɪᴛʏ: Mᴀxɪᴍᴜᴍ

Tier 8 represents the highest standardized Life Force classification. An Astonishing Life Force is so dense and abundant that the being possesses a fundamentally abnormal relationship with survival. Characters at this level may continue existing through physical destruction that would immediately end nearly any ordinary lifeform. Their vital energy can sustain catastrophic regeneration, prolonged supernatural abilities, extreme transformation, severe energy loss, and repeated near-death events. For Kryptids, this tier frequently reflects an extraordinarily powerful Core. Destroying the body alone may not necessarily be sufficient if the Core or equivalent life anchor remains intact.​
 
ℝ𝕖𝕘𝕖𝕟𝕖𝕣𝕒𝕥𝕚𝕠𝕟
────────────────── ✦ ──────────────────


Tɪᴇʀ 1: Iᴍᴘᴀɪʀᴇᴅ Hᴇᴀʟɪɴɢ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Pᴏᴏʀ
Rᴇɢᴇɴᴇʀᴀᴛɪᴏɴ Sᴘᴇᴇᴅ: Bᴇʟᴏᴡ Nᴏʀᴍᴀʟ
Mᴀxɪᴍᴜᴍ Rᴇᴄᴏᴠᴇʀʏ: Oʀᴅɪɴᴀʀʏ ᴛɪssᴜᴇ ᴏɴʟʏ

Tier 1 represents characters whose bodies heal more slowly or less effectively than a healthy human. Minor wounds may linger for long periods, bruising can remain visible for weeks, and fractures or serious injuries may require extensive recovery. These characters possess no supernatural regeneration whatsoever.​

Tʏᴘɪᴄᴀʟ Hᴇᴀʟɪɴɢ Tɪᴍᴇ:
Small cuts: 3–10 days
Moderate cuts: 1–3 weeks
Deep wounds: Several weeks to months
Bruises: 1–4 weeks
Minor burns: 1–3 weeks
Broken bones: 2–6 months
Major fractures: Several months
Muscle tears: 1–4 months
Organ damage: May never fully recover naturally
Lost limbs: Cannot regenerate​



Tɪᴇʀ 2: Nᴏʀᴍᴀʟ Hᴜᴍᴀɴ Hᴇᴀʟɪɴɢ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Nᴀᴛᴜʀᴀʟ
Rᴇɢᴇɴᴇʀᴀᴛɪᴏɴ Sᴘᴇᴇᴅ: Nᴏʀᴍᴀʟ
Mᴀxɪᴍᴜᴍ Rᴇᴄᴏᴠᴇʀʏ: Sᴛᴀɴᴅᴀʀᴅ ʜᴜᴍᴀɴ ᴛɪssᴜᴇ ʀᴇᴘᴀɪʀ

Tier 2 represents healthy human healing. The body repairs cuts, bruises, fractures, muscle damage, and some internal injuries at normal biological rates. This still does not qualify as supernatural regeneration.
​
Tʏᴘɪᴄᴀʟ Hᴇᴀʟɪɴɢ Tɪᴍᴇ:
Small cuts: 1–5 days
Moderate wounds: 1–2 weeks
Deep wounds: 2–8 weeks
Bruises: Several days to 2 weeks
Minor burns: 1–3 weeks
Broken bones: 6–12 weeks
Muscle tears: 3–8 weeks
Moderate organ damage: Weeks to months
Lost limbs: Cannot regenerate
​


Tɪᴇʀ 3: Eɴʜᴀɴᴄᴇᴅ Hᴇᴀʟɪɴɢ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Aᴄᴄᴇʟᴇʀᴀᴛᴇᴅ
Rᴇɢᴇɴᴇʀᴀᴛɪᴏɴ Sᴘᴇᴇᴅ: Sᴇᴠᴇʀᴀʟ ᴛɪᴍᴇs ғᴀsᴛᴇʀ ᴛʜᴀɴ ʜᴜᴍᴀɴ
Mᴀxɪᴍᴜᴍ Rᴇᴄᴏᴠᴇʀʏ: Sᴇᴠᴇʀᴇ ᴛɪssᴜᴇ ᴅᴀᴍᴀɢᴇ ᴀɴᴅ ғʀᴀᴄᴛᴜʀᴇs

Tier 3 marks the beginning of clearly enhanced regeneration. These characters heal noticeably faster than ordinary humans but are not capable of instantly recovering from catastrophic wounds. Minor injuries that would take days may heal within hours. Broken bones that would normally require months may recover within days or weeks.
​
Tʏᴘɪᴄᴀʟ Hᴇᴀʟɪɴɢ Tɪᴍᴇ:
Small cuts: 30 minutes–3 hours
Moderate cuts: 3–12 hours
Deep wounds: 1–3 days
Bruises: Several hours
Minor burns: 6–24 hours
Broken bones: 3–10 days
Major fractures: 1–3 weeks
Muscle tears: 1–4 days
Moderate organ damage: Several days to weeks
Lost fingers/toes: Usually cannot regrow​



Tɪᴇʀ 4: Lᴏᴡ Sᴜᴘᴇʀʜᴜᴍᴀɴ Rᴇɢᴇɴᴇʀᴀᴛɪᴏɴ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Rᴀᴘɪᴅ
Rᴇɢᴇɴᴇʀᴀᴛɪᴏɴ Sᴘᴇᴇᴅ: Exᴛʀᴇᴍᴇʟʏ Fᴀsᴛ
Mᴀxɪᴍᴜᴍ Rᴇᴄᴏᴠᴇʀʏ: Mᴀᴊᴏʀ ᴡᴏᴜɴᴅs, sᴇᴠᴇʀᴇ ғʀᴀᴄᴛᴜʀᴇs, ʟɪᴍɪᴛᴇᴅ ᴛɪssᴜᴇ ʀᴇɢʀᴏᴡᴛʜ

Tier 4 represents genuine combat-useful regeneration. Cuts can visibly close, bones can reset and repair rapidly, and serious wounds may become manageable during the same day they were received. A character at this level can suffer damage that would normally require hospitalization and return to functional condition surprisingly quickly.
​
Tʏᴘɪᴄᴀʟ Hᴇᴀʟɪɴɢ Tɪᴍᴇ:
Small cuts: Seconds to 1 minute
Moderate wounds: 1–10 minutes
Deep wounds: 10–60 minutes
Bruises: Minutes
Minor burns: 5–30 minutes
Broken bones: 30 minutes–3 hours
Major fractures: Several hours
Muscle tears: Minutes to hours
Moderate organ damage: 1–6 hours
Severe organ damage: Several hours to 1 day
Lost fingers/toes: Hours to days, if the character is capable of regrowth at all
​


Tɪᴇʀ 5: Hɪɢʜ Sᴜᴘᴇʀʜᴜᴍᴀɴ Rᴇɢᴇɴᴇʀᴀᴛɪᴏɴ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Aᴅᴠᴀɴᴄᴇᴅ
Rᴇɢᴇɴᴇʀᴀᴛɪᴏɴ Sᴘᴇᴇᴅ: Exᴛʀᴇᴍᴇʟʏ Hɪɢʜ
Mᴀxɪᴍᴜᴍ Rᴇᴄᴏᴠᴇʀʏ: Oʀɢᴀɴs, sᴇᴠᴇʀᴇ ʙᴏᴅɪʟʏ ᴅᴀᴍᴀɢᴇ, ᴘᴀʀᴛɪᴀʟ ʟɪᴍʙ ʀᴇɢᴇɴᴇʀᴀᴛɪᴏɴ

Tier 5 represents characters whose regeneration radically alters how they fight. Wounds that would normally be fatal can be repaired before blood loss or organ failure fully takes effect. Severe damage can heal within minutes.​

Tʏᴘɪᴄᴀʟ Hᴇᴀʟɪɴɢ Tɪᴍᴇ:
Small cuts: 1–5 seconds
Moderate wounds: 5–30 seconds
Deep wounds: 30 seconds–3 minutes
Severe burns: 1–10 minutes
Broken bones: 10–60 seconds
Shattered bones: 1–5 minutes
Muscle destruction: Seconds to minutes
Punctured organs: 1–5 minutes
Destroyed organs: 5–30 minutes
Lost fingers/toes: Minutes
Lost hand/foot: 10–60 minutes
Lost limb: 30 minutes–several hours
​


Tɪᴇʀ 6: Aᴘᴇx Cᴏᴍʙᴀᴛ Rᴇɢᴇɴᴇʀᴀᴛɪᴏɴ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Exᴛʀᴇᴍᴇ
Rᴇɢᴇɴᴇʀᴀᴛɪᴏɴ Sᴘᴇᴇᴅ: Nᴇᴀʀ-Iɴsᴛᴀɴᴛ ғᴏʀ ᴏʀᴅɪɴᴀʀʏ ɪɴᴊᴜʀɪᴇs
Mᴀxɪᴍᴜᴍ Rᴇᴄᴏᴠᴇʀʏ: Lɪᴍʙ ᴀɴᴅ ᴏʀɢᴀɴ ʀᴇᴄᴏɴsᴛʀᴜᴄᴛɪᴏɴ

Tier 6 regeneration makes most ordinary bodily damage temporary. Minor injuries disappear almost immediately. Deep wounds seal within seconds. Destroyed organs and severed limbs can return in minutes. At this level, permanently putting the character down becomes far more difficult than simply inflicting lethal damage once.
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Tʏᴘɪᴄᴀʟ Hᴇᴀʟɪɴɢ Tɪᴍᴇ:
Small cuts: Near-instant
Moderate wounds: 1–3 seconds
Deep wounds: 3–15 seconds
Severe burns: 10–60 seconds
Broken bones: 1–10 seconds
Shattered limbs: 10–30 seconds
Destroyed muscles: Seconds
Punctured organs: Seconds
Destroyed organs: 30 seconds–3 minutes
Lost hand/foot: 1–5 minutes
Lost arm/leg: 3–15 minutes
Multiple lost limbs: 10–30 minutes
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Tɪᴇʀ 7: Cᴀᴛᴀsᴛʀᴏᴘʜɪᴄ Rᴇᴄᴏɴsᴛʀᴜᴄᴛɪᴏɴ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Mɪʀᴀᴄᴜʟᴏᴜs
Rᴇɢᴇɴᴇʀᴀᴛɪᴏɴ Sᴘᴇᴇᴅ: Exᴛʀᴀᴏʀᴅɪɴᴀʀʏ
Mᴀxɪᴍᴜᴍ Rᴇᴄᴏᴠᴇʀʏ: Mᴀssɪᴠᴇ ʙᴏᴅʏ ʀᴇᴄᴏɴsᴛʀᴜᴄᴛɪᴏɴ

Tier 7 characters can recover from damage that would leave almost nothing functional in a lesser organism. Large portions of the body can be destroyed and rebuilt. Entire limbs, major organs, muscle groups, and skeletal structures may regenerate rapidly enough to remain relevant during combat.​

Tʏᴘɪᴄᴀʟ Hᴇᴀʟɪɴɢ Tɪᴍᴇ:
Minor wounds: Instant
Deep wounds: 1–3 seconds
Large holes through the body: 3–15 seconds
Destroyed organs: 5–30 seconds
Lost hand/foot: 10–30 seconds
Lost arm/leg: 30 seconds–3 minutes
Multiple lost limbs: 1–5 minutes
Destroyed torso sections: 1–10 minutes
Severe bodily mutilation: Several minutes
Major body reconstruction: 5–30 minutes
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Tɪᴇʀ 8: Sᴜᴘʀᴇᴍᴇ Rᴇɢᴇɴᴇʀᴀᴛɪᴏɴ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Dɪᴠɪɴᴇ
Rᴇɢᴇɴᴇʀᴀᴛɪᴏɴ Sᴘᴇᴇᴅ: Mᴀxɪᴍᴜᴍ
Mᴀxɪᴍᴜᴍ Rᴇᴄᴏᴠᴇʀʏ: Nᴇᴀʀ-ᴛᴏᴛᴀʟ ʙᴏᴅɪʟʏ ʀᴇᴄᴏɴsᴛʀᴜᴄᴛɪᴏɴ
Tier 8 represents the highest standardized Regeneration classification. A Divine regenerative organism possesses an almost absurd ability to restore itself. Damage that would completely destroy another character may be survivable as long as enough of the being's essential regenerative structure remains intact. This may be a Kryptid Core, brain fragment, supernatural nucleus, soul anchor, or other established biological center. The body itself becomes almost disposable.
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Tʏᴘɪᴄᴀʟ Hᴇᴀʟɪɴɢ Tɪᴍᴇ:

Cuts, bullet wounds, small punctures: Instant
Deep wounds: Instant to 1 second
Massive lacerations: 1–3 seconds
Destroyed bones: 1–5 seconds
Destroyed organs: 1–10 seconds
Lost hand/foot: 5–15 seconds
Lost limb: 10–60 seconds
Multiple lost limbs: 30 seconds–2 minutes
Destroyed torso: 1–5 minutes
Destroyed lower or upper body: 2–10 minutes
Near-total bodily destruction: Several minutes to hours, depending on how much remains
Reconstruction from a surviving Core: Character-dependent​
 
𝕀𝕟𝕥𝕖𝕝𝕝𝕚𝕘𝕖𝕟𝕔𝕖
────────────────── ✦ ──────────────────


Tɪᴇʀ 1: Sᴇᴠᴇʀᴇʟʏ Lɪᴍɪᴛᴇᴅ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Vᴇʀʏ Lᴏᴡ
Gᴇɴᴇʀᴀʟ Cᴏᴍᴘᴀʀɪsᴏɴ: Bɪʟʟʏ ғʀᴏᴍ Tʜᴇ Gʀɪᴍ Aᴅᴠᴇɴᴛᴜʀᴇs ᴏғ Bɪʟʟʏ & Mᴀɴᴅʏ

Tier 1 represents characters with extremely poor judgment, weak reasoning ability, limited attention, and difficulty understanding even relatively simple situations. These characters are not necessarily incapable of functioning, but they often misunderstand obvious information, forget important details, make irrational decisions, and fail to recognize danger even when it is directly in front of them. They may solve problems accidentally rather than intentionally. Their learning ability is very poor, they may need the same concept explained repeatedly and can still misunderstand it and new skills take a long time to learn unless they are extremely simple or heavily practiced.​



Tɪᴇʀ 2: Bᴇʟᴏᴡ-Aᴠᴇʀᴀɢᴇ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Lᴏᴡ

Tier 2 represents characters who are functional but noticeably slower or less capable than average when dealing with complex information. They can learn, communicate, work, and follow plans, but may struggle with abstract reasoning, advanced academics, technical systems, or complicated strategies. They are much more capable than Tier 1 and can recognize obvious danger. Their learning ability below average. They can learn most basic skills through repetition and practice but may struggle with advanced concepts.​



Tɪᴇʀ 3: Nᴏʀᴍᴀʟ Iɴᴛᴇʟʟɪɢᴇɴᴄᴇ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Aᴠᴇʀᴀɢᴇ

Tier 3 represents ordinary human intelligence. Most people fall somewhere within this category. A Tier 3 character can learn new information, solve everyday problems, understand consequences, develop plans, recognize patterns, and adapt to unfamiliar situations at normal human rates. Their learning ability is normal and can become proficient in difficult subjects with education and practice.​



Tɪᴇʀ 4: Hɪɢʜʟʏ Iɴᴛᴇʟʟɪɢᴇɴᴛ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Aʙᴏᴠᴇ Aᴠᴇʀᴀɢᴇ

Tier 4 characters are noticeably smarter than most people. They learn faster, identify patterns earlier, retain information more efficiently, and tend to understand complicated situations with less explanation. They may excel academically, professionally, strategically, or socially. They have a fast ability to learn and are able to understand advanced concepts with relatively little instruction.​



Tɪᴇʀ 5: Exᴄᴇᴘᴛɪᴏɴᴀʟ Iɴᴛᴇʟʟɪɢᴇɴᴄᴇ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Gᴇɴɪᴜs

Tier 5 represents genuinely exceptional intellectual ability. These characters can understand advanced concepts rapidly, create original solutions, and operate effectively across multiple complex fields. A Genius character can often master subjects in months that take ordinary people years. They have an exceptional ability to learn and may become highly skilled after limited exposure.​



Tɪᴇʀ 6: Sᴜᴘᴇʀɢᴇɴɪᴜs​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Exᴛʀᴀᴏʀᴅɪɴᴀʀʏ

Tier 6 represents intelligence significantly beyond normal genius-level capability. Characters at this level process complicated information with extraordinary speed and can understand concepts across multiple advanced fields. Their minds may operate with efficiency that ordinary geniuses struggle to match. The learning ability they possess is extremely rapid and may understand unfamiliar advanced technology after briefly studying it.​



Tɪᴇʀ 7: Nᴇᴀʀ-Iɴʜᴜᴍᴀɴ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Bᴇʏᴏɴᴅ Hᴜᴍᴀɴ Uɴᴅᴇʀsᴛᴀɴᴅɪɴɢ

Tier 7 represents intelligence that is becoming difficult to compare directly with ordinary human cognition. These characters can process enormous amounts of information, maintain highly complex mental models, and predict outcomes with frightening accuracy. Their intelligence may appear supernatural even if it technically is not. Their learning ability is near-instant for many concepts and may even understand the fundamentals of an unfamiliar system after extremely limited exposure.​



Tɪᴇʀ 8: Sᴜᴘʀᴇᴍᴇ Iɴᴛᴇʟʟɪɢᴇɴᴄᴇ​

Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ: Gᴏᴅʟɪᴋᴇ

Tier 8 represents the highest standardized Intelligence classification. A Godlike intellect operates so far beyond ordinary reasoning that normal people may struggle to understand not only their conclusions, but how they reached them. This does not necessarily mean literal omniscience. A Godlike character can still lack information, make mistakes, be emotionally compromised, or encounter genuinely unpredictable events. What makes them Godlike is the extraordinary effectiveness with which they process the information they do possess. Those in this tier posses an extreme learning ability and a Tier 8 character can understand unfamiliar machinery after moments of observation, learn entire fields at extraordinary speed, reverse-engineer highly advanced technology, and adapt to completely unfamiliar situations almost immediately.
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