A Pᴏᴡᴇʀ Cʟᴀssɪғɪᴄᴀᴛɪᴏɴ ɪs ᴛʜᴇ ᴏғғɪᴄɪᴀʟ ʀᴀɴᴋɪɴɢ ᴜsᴇᴅ ᴛᴏ ᴍᴇᴀsᴜʀᴇ ᴛʜᴇ ᴏᴠᴇʀᴀʟʟ ᴛʜʀᴇᴀᴛ ᴀɴᴅ ᴘᴏᴛᴇɴᴛɪᴀʟ ᴅᴀɴɢᴇʀ ᴏғ ᴀ sᴜᴘᴇʀɴᴀᴛᴜʀᴀʟ ᴀʙɪʟɪᴛʏ. Rᴀᴛʜᴇʀ ᴛʜᴀɴ ᴊᴜᴅɢɪɴɢ ᴏɴʟʏ ʜᴏᴡ sᴛʀᴏɴɢ ᴛʜᴇ ᴜsᴇʀ ᴄᴜʀʀᴇɴᴛʟʏ ɪs, ᴛʜᴇ ᴄʟᴀssɪғɪᴄᴀᴛɪᴏɴ ᴄᴏɴsɪᴅᴇʀs ᴡʜᴀᴛ ᴛʜᴇ ᴘᴏᴡᴇʀ ɪᴛsᴇʟғ ɪs ᴄᴀᴘᴀʙʟᴇ ᴏғ ᴀᴛ ɪᴛs ʜɪɢʜᴇsᴛ ʀᴇᴀsᴏɴᴀʙʟᴇ ʟᴇᴠᴇʟ, ɪɴᴄʟᴜᴅɪɴɢ ɪᴛs ᴅᴇsᴛʀᴜᴄᴛɪᴠᴇ ᴘᴏᴛᴇɴᴛɪᴀʟ, ʀᴀɴɢᴇ, ᴠᴇʀsᴀᴛɪʟɪᴛʏ, ᴅɪғғɪᴄᴜʟᴛʏ ᴛᴏ ᴄᴏᴜɴᴛᴇʀ, ᴀɴᴅ ʜᴏᴡ ᴅᴀɴɢᴇʀᴏᴜs ɪᴛ ᴄᴏᴜʟᴅ ʙᴇᴄᴏᴍᴇ ᴡɪᴛʜ ɢʀᴇᴀᴛᴇʀ ᴍᴀsᴛᴇʀʏ. Tʜɪs ᴍᴇᴀɴs ᴀɴ ɪɴᴇxᴘᴇʀɪᴇɴᴄᴇᴅ sᴛᴜᴅᴇɴᴛ ᴄᴀɴ ᴘᴏssᴇss ᴀ ʜɪɢʜ-ᴄʟᴀss ᴀʙɪʟɪᴛʏ ᴡɪᴛʜᴏᴜᴛ ʏᴇᴛ ʙᴇɪɴɢ ᴀʙʟᴇ ᴛᴏ ᴜsᴇ ɪᴛ ᴇғғᴇᴄᴛɪᴠᴇʟʏ, ᴡʜɪʟᴇ ᴀ ʜɪɢʜʟʏ ᴛʀᴀɪɴᴇᴅ ғɪɢʜᴛᴇʀ ᴡɪᴛʜ ᴀ ʟᴏᴡᴇʀ-ᴄʟᴀss ᴘᴏᴡᴇʀ ᴍᴀʏ sᴛɪʟʟ ᴅᴇғᴇᴀᴛ sᴛʀᴏɴɢᴇʀ-ʀᴀɴᴋᴇᴅ ᴏᴘᴘᴏɴᴇɴᴛs ᴛʜʀᴏᴜɢʜ sᴋɪʟʟ ᴀɴᴅ ᴇxᴘᴇʀɪᴇɴᴄᴇ. Pᴏᴡᴇʀ Cʟᴀssɪғɪᴄᴀᴛɪᴏɴs ᴀʀᴇ ᴘʀɪᴍᴀʀɪʟʏ ᴜsᴇᴅ ʙʏ Mʏsᴛᴠᴀʟᴇ ᴀɴᴅ Nᴏᴋᴛɪs ᴛᴏ ᴅᴇᴛᴇʀᴍɪɴᴇ ᴛʀᴀɪɴɪɴɢ ʀᴇsᴛʀɪᴄᴛɪᴏɴs, ᴄᴏɴᴛᴀɪɴᴍᴇɴᴛ ᴘʀᴏᴄᴇᴅᴜʀᴇs, ᴍɪssɪᴏɴ ᴄʟᴇᴀʀᴀɴᴄᴇ, ᴀɴᴅ ʜᴏᴡ sᴇʀɪᴏᴜsʟʏ ᴀɴ ᴀʙɪʟɪᴛʏ sʜᴏᴜʟᴅ ʙᴇ ᴛʀᴇᴀᴛᴇᴅ ɪғ ᴛʜᴇ ᴜsᴇʀ ʟᴏsᴇs ᴄᴏɴᴛʀᴏʟ.
𝔻-ℝ𝕒𝕟𝕜
A Lesser-class ability is clearly supernatural but poses relatively limited danger on its own. These powers usually have low output, short range, narrow applications, or strict conditions that prevent them from becoming major threats. A D-Rank user may still injure or overpower an ordinary person, especially with training, but their ability is generally manageable by prepared security, trained students, or conventional weapons. Most abilities at this level are useful rather than overwhelming and are rarely considered serious containment risks.
ℂ-ℝ𝕒𝕟𝕜
C-class abilities represent the first level where a power becomes consistently dangerous in combat. These abilities give their users a clear advantage over ordinary humans and can make standard security responses unreliable, especially at close range. A C-Rank user may possess enhanced strength, regeneration, elemental projection, or other powers strong enough to defeat multiple civilians or trained opponents, though they usually still have obvious limits in stamina, range, durability, or versatility. With preparation and the right countermeasures, they remain realistically containable.
𝔹-ℝ𝕒𝕟𝕜
Abilities in this class are powerful enough to overwhelm most conventional opposition and place their users firmly above ordinary supernatural combatants. These powers often combine strong offensive capability with enhanced mobility, durability, regeneration, or battlefield control, allowing a single user to defeat multiple lower-ranked opponents. Standard law enforcement responses are generally considered inadequate against a hostile B-Rank, and specialized equipment or trained supernatural fighters are usually required. At this level, the user is no longer simply dangerous—they can take control of an entire encounter through their ability alone.
𝔸-ℝ𝕒𝕟𝕜
Abilities here belong to individuals whose powers significantly exceed the normal supernatural standard in strength, versatility, or difficulty to counter. These abilities often possess large-area effects, unusual mechanics, powerful defensive properties, or the ability to bypass conventional durability entirely. An A-Rank user may be capable of defeating several experienced B-Rank fighters at once and forcing opponents to adapt specifically around their power. They are considered elite-level threats, and containment typically requires experienced operatives, specialized planning, or another high-ranking ability.
𝕊-ℝ𝕒𝕟𝕜
This represent the upper limit of what is normally considered part of the supernatural hierarchy. These powers are exceptionally rare and often possess overwhelming strength, extreme versatility, very few exploitable weaknesses, or secondary effects that make direct confrontation extremely dangerous. An S-Rank user can potentially dominate multiple A-Rank opponents, survive specialized containment efforts, and cause devastating damage if left unchecked. Individuals at this level are usually treated as major strategic threats rather than ordinary combatants, and their identities may be known across Mystvale, Noktis, and the wider supernatural community.
𝕊𝕊-ℝ𝕒𝕟𝕜
𝕊𝕊𝕊-ℝ𝕒𝕟𝕜
This class is the most dangerous and occupy the highest known classification and are reserved for powers that fundamentally violate the normal rules governing supernatural abilities. These abilities may manipulate concepts, causality, time, reality, dimensions, life, death, or supernatural power itself, often bypassing conventional defenses regardless of physical strength. An SSS-Rank power does not necessarily cause more destruction than an SS-Rank ability, but its mechanics are so abnormal, difficult to understand, or nearly impossible to counter that ordinary threat rankings become unreliable. In most cases, Noktis would consider direct engagement a last resort and focus primarily on preventing the ability from ever reaching full activation.
A Lesser-class ability is clearly supernatural but poses relatively limited danger on its own. These powers usually have low output, short range, narrow applications, or strict conditions that prevent them from becoming major threats. A D-Rank user may still injure or overpower an ordinary person, especially with training, but their ability is generally manageable by prepared security, trained students, or conventional weapons. Most abilities at this level are useful rather than overwhelming and are rarely considered serious containment risks.
ℂ-ℝ𝕒𝕟𝕜
C-class abilities represent the first level where a power becomes consistently dangerous in combat. These abilities give their users a clear advantage over ordinary humans and can make standard security responses unreliable, especially at close range. A C-Rank user may possess enhanced strength, regeneration, elemental projection, or other powers strong enough to defeat multiple civilians or trained opponents, though they usually still have obvious limits in stamina, range, durability, or versatility. With preparation and the right countermeasures, they remain realistically containable.
𝔹-ℝ𝕒𝕟𝕜
Abilities in this class are powerful enough to overwhelm most conventional opposition and place their users firmly above ordinary supernatural combatants. These powers often combine strong offensive capability with enhanced mobility, durability, regeneration, or battlefield control, allowing a single user to defeat multiple lower-ranked opponents. Standard law enforcement responses are generally considered inadequate against a hostile B-Rank, and specialized equipment or trained supernatural fighters are usually required. At this level, the user is no longer simply dangerous—they can take control of an entire encounter through their ability alone.
𝔸-ℝ𝕒𝕟𝕜
Abilities here belong to individuals whose powers significantly exceed the normal supernatural standard in strength, versatility, or difficulty to counter. These abilities often possess large-area effects, unusual mechanics, powerful defensive properties, or the ability to bypass conventional durability entirely. An A-Rank user may be capable of defeating several experienced B-Rank fighters at once and forcing opponents to adapt specifically around their power. They are considered elite-level threats, and containment typically requires experienced operatives, specialized planning, or another high-ranking ability.
𝕊-ℝ𝕒𝕟𝕜
This represent the upper limit of what is normally considered part of the supernatural hierarchy. These powers are exceptionally rare and often possess overwhelming strength, extreme versatility, very few exploitable weaknesses, or secondary effects that make direct confrontation extremely dangerous. An S-Rank user can potentially dominate multiple A-Rank opponents, survive specialized containment efforts, and cause devastating damage if left unchecked. Individuals at this level are usually treated as major strategic threats rather than ordinary combatants, and their identities may be known across Mystvale, Noktis, and the wider supernatural community.
𝕊𝕊-ℝ𝕒𝕟𝕜
In this class exist beyond the level that normal supernatural threat assessments were originally designed to handle. These powers may affect entire cities, large populations, environments, dimensions, or other supernatural beings on a massive scale, making a hostile user closer to a disaster event than a conventional opponent. Defeating an SS-Rank through direct combat may be unrealistic even for elite teams, so evacuation, suppression, sealing, negotiation, or specialized containment becomes the priority. Their abilities often have consequences that continue long after the initial confrontation has ended.
𝕊𝕊𝕊-ℝ𝕒𝕟𝕜
This class is the most dangerous and occupy the highest known classification and are reserved for powers that fundamentally violate the normal rules governing supernatural abilities. These abilities may manipulate concepts, causality, time, reality, dimensions, life, death, or supernatural power itself, often bypassing conventional defenses regardless of physical strength. An SSS-Rank power does not necessarily cause more destruction than an SS-Rank ability, but its mechanics are so abnormal, difficult to understand, or nearly impossible to counter that ordinary threat rankings become unreliable. In most cases, Noktis would consider direct engagement a last resort and focus primarily on preventing the ability from ever reaching full activation.
𝔹𝕒𝕟𝕟𝕖𝕕 ℙ𝕠𝕨𝕖𝕣𝕤 𝔸𝕣𝕖 𝕃𝕚𝕤𝕥𝕖𝕕 𝔹𝕖𝕝𝕠𝕨
Anything Transcendent or Omni/Omnipotent
Causality
Full Time Manipulation (Must Be Nerfed)
4th Wall Breaking
Cartoon Manipulation
Immortality (Cannot Be Killed)
Anything Transcendent or Omni/Omnipotent
Causality
Full Time Manipulation (Must Be Nerfed)
4th Wall Breaking
Cartoon Manipulation
Immortality (Cannot Be Killed)