Clementine Williams

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π”Ήπ•’π•€π•šπ•” π•€π•Ÿπ•—π• π•£π•žπ•’π•₯π•šπ• π•Ÿ
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β„•π•’π•žπ•–: Clementine Williams
π”Έπ•π•šπ•’π•€:
π”Ήπ•šπ•£π•₯𝕙𝕕𝕒π•ͺ: (11-15-2059)
π”Έπ•˜π•–: 20
β„π•–π•šπ•˜π•™π•₯: 5"8'
π•Žπ•–π•šπ•˜π•™π•₯: 130 lbs
π”Ύπ•–π•Ÿπ••π•–π•£/β„™π•£π• π•Ÿπ• π•¦π•Ÿπ•€: She/Her
π•†π•£π•šπ•–π•Ÿπ•₯𝕒π•₯π•šπ• π•Ÿ: Bisexual
ℕ𝕒π•₯π•šπ• π•Ÿπ•’π•π•šπ•₯π•ͺ: African American / Korean
ℙ𝕝𝕒𝕔𝕖 𝕠𝕗 π”Ήπ•šπ•£π•₯𝕙: Fontana, California
β„‚π•¦π•£π•£π•–π•Ÿπ•₯ β„π•–π•€π•šπ••π•–π•Ÿπ•”π•–: Valtetti, Parros Island

β„™π•–π•£π•€π• π•Ÿπ•’π•π•šπ•₯π•ͺ:

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β„™π•–π•£π•€π• π•Ÿπ•’π• π•ƒπ•šπ•—π•–
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ℝ𝕖𝕑𝕦π•₯𝕒π•₯π•šπ• π•Ÿ:
𝕆𝕔𝕔𝕦𝕑𝕒π•₯π•šπ• π•Ÿ: Cannabis Cultivator, Guitarist
π”Έπ•—π•—π•šπ•π•šπ•’π•₯π•šπ• π•Ÿ:

π”½π•’π•žπ•šπ•π•ͺ:
Dante Williams (Father) | Tessa Koyami (Mother) | Julia Williams (Baby Sister) | Benjamin Williams (Younger Brother) | Minjae Williams (Older Brother)
π”½π•£π•šπ•–π•Ÿπ••π•€: Gabriela Mendez | Garciela Mendez

π”½π•£π•šπ•–π•Ÿπ••π•€: Garciela Mendez, Gabriela Mendez
𝔹𝕖𝕀π•₯π•—π•£π•šπ•–π•Ÿπ••(𝕀):
β„π• π•žπ•’π•Ÿπ•₯π•šπ•” π•€π•Ÿπ•₯𝕖𝕣𝕖𝕀π•₯: None Atm

✦ ─────── K-101 ─────── ✦
ℝ𝕖𝕝𝕒π•₯π•šπ• π•Ÿπ•€π•™π•šπ•‘(𝕀)
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π”Έπ•“π•šπ•π•šπ•₯π•ͺ π•€π•Ÿπ•—π• π•£π•žπ•’π•₯π•šπ• π•Ÿ
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β„π•’π•”π•šπ•’π• π”Ήπ•–π•šπ•Ÿπ•˜: Superhuman
π•Šπ•¦π•‘π•–π•£ ℙ𝕠𝕨𝕖𝕣: Juggernaut Fortitude & Apex Predator Strength
ℙ𝕠𝕨𝕖𝕣 β„‚π•π•’π•€π•€π•šπ•—π•šπ•”π•’π•₯π•šπ• π•Ÿ: A

ℙ𝕠𝕨𝕖𝕣 π”»π•–π•€π•”π•£π•šπ•‘π•₯π•šπ• π•Ÿ:

π•Žπ•–π•’π•‘π• π•Ÿ(𝕀): None Yet
π”½π•šπ•˜π•™π•₯π•šπ•Ÿπ•˜ π•Šπ•₯π•ͺ𝕝𝕖: Kickboxing, boxing, judo, and jiu-jitsu

✦ ─────── K-101 ─────── ✦

π•Œπ•Ÿπ•šπ•§π•–π•£π•€π•šπ•₯π•ͺ π•€π•Ÿπ•—π• π•£π•žπ•’π•₯π•šπ• π•Ÿ
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ℂ𝕝𝕒𝕀𝕀: 1C
𝕋𝕖𝕒𝕔𝕙𝕖𝕣: Mileena Torres
β„‚π•π•’π•€π•€π•žπ•’π•₯𝕖𝕀:

β„‚π•’π•žπ•‘π•¦π•€ β„•π•¦π•žπ•“π•–π•£: TBA
π”»π• π•£π•ž: TBA

✦ ─────── K-101 ─────── ✦
β„‚π• π•žπ•“π•’π•₯ π•€π•Ÿπ•—π• π•£π•žπ•’π•₯π•šπ• π•Ÿ
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π•Šπ•‘π•–π•–π•• (π•‹π•šπ•–π•£ 𝟜): Clementine is a capable woman who can run at 120-300 mph with minimal to mild effort. Unlike her brother, who can run at 600-1,200 mph, Clementine can keep up with vehicles that are going at a speed of 200 mph she can keep up/overwhelm with and jump onto them, closing the distance to an enemy or civilian, which will leave them perplexed and shocked at the speed she can display. She can unleash an explosive lunge and assault her enemies with devastating force in short bursts, then dispatch them with quick precision, but against opponents who can last for prolonged battles and keep up with her, her top speed is 480 km/h (298–300 mph), which makes her a blur; she releases concussive force when clashing.

π•Šπ•₯π•’π•žπ•šπ•Ÿπ•’ (π•‹π•šπ•–π•£ πŸ›): Clementine has maintained a long-term training regimen since high school and college; her parents made sure she started training early and built stamina for sports and martial arts classes. Her body was pushed beyond and over the limits with paid Taekwondo apprenticeship, Track and field training, and weight training that have made her cardiovascular system highly functional and resilient for long performance, such as running on track, which won the team and herself three trophies, working at construction with little breaks, playing soccer, and participating in Wrestle League LLC. At normal pace, Clementine can keep going for 2-4 hours while covering distance over terrains, tracking down animals or people, with fatigue reaching her. Heavy exertion on her body and cardiovascular system is pushed to last 45–90 minutes when she needs to push harder to reach and protect from harm, but when she needs to hold off an enemy that is encroaching on civilians, she puts maximum exertion into her body before she succumbs to heavy fatigue.

π•Šπ•₯π•£π•–π•Ÿπ•˜π•₯𝕙 (π•‹π•šπ•–π•£ 𝟝): Clementine possesses superhuman strength that rivals foes she read about in comics; the Juggernaut, The Thing, Hulk, and his cousin, She-Hulk, inspired her to become just as strong. She can push and lift vehicles weighing 2.2 tons, including heavy-duty trucks weighing 33,001 lbs, with relative ease, while tanks weighing 45 and 75 metric tons she can barely move at full strength. Clementine can bend and break typical weapons such as metallic firearms, snap blades, and bend spears. and snap augmented body parts. She can deliver devastating strikes against heavily armored vehicles and large machinery, and manipulate metal to fit whatever she desires; she can deliver deadly strikes against opponents that will crater their chest inward, resulting in instant death, snap bones, and tear the flesh of a Kryptid with brute force. When she clashes against strong kryptids, each strike creates a localized shock effect that ripples the very air around them, causing the ground to crack and break apart; full-force strikes can cause environmental changes,

π”»π•¦π•£π•’π•“π•šπ•π•šπ•₯π•ͺ (π•‹π•šπ•–π•£ 𝟜): Clementine's body is harder and more durable than A913 structural steel used by the military, possessing incredible biological superhuman capability that even falling from high places and hitting a wall or several trees and remaining uninjured, she barely shows any sign of being hurt when being struck by moving vehicles going at high speed, sent rolling and crashing hard on asphalt. When she is facing a Kryptid, she can hold her own and trade blows while taking in heavy blows with slight signs of bruising and cuts, but Kryptids that are higher categories are capable of truly injuring.

π•€π•Ÿπ•₯π•–π•Ÿπ•₯: (π•‹π•šπ•–π•£ πŸ›): Clementine doesn't always like showing intent around those she doesn't deem necessary, even though she has dealt with people with a darker intent in mind against those who want to provoke, annoy, or threaten her family, friends, or herself. Her intent can be described as a wave of hostile intent suffocating the area whenever her body tenses with anger- a hot and heavy sensation felt by civilians and superhumans alike. She sometimes uses her intent to silence the room when it is necessary. Even Kryptids can sense this, and she will welcome the violence toward them.

π•Žπ•šπ•π•π•‘π• π•¨π•–π•£ (π•‹π•šπ•–π•£ πŸ›): Clementine has strong willpower that lets her stand and face danger despite the fear plaguing her body, pushing herself to confront the enemy even when fear and doubt plague her and those around her. When she deals with pain, she deals with pain through tolerance and sheer willpower; even when injured, she can will herself to continue, using the pain as a push to her own willpower, like she was taught during her time in various martial arts schools. When emotions are included, she is capable of preventing them from controlling or blinding her during serious moments in battle or survival, especially when loved ones are injured or near death.

π•ƒπ•šπ•—π•– 𝔽𝕠𝕣𝕔𝕖 (π•‹π•šπ•–π•£ πŸ›): Clementine possesses a strong vitality that allows her to recover from strenuous activities or battles she suffered wounds in, and tolerate blood loss a lot better than civilians who would feel weak and nauseous when they lose too much blood, but Clementine is capable of pushing forward even though her body is suffering from injuries. Her will to cling to life is astounding and very commendable; her masters from other dojos have complimented how she kept getting back up and fighting despite suffering a broken nose. When an organ is punctured, her survival rate declines, but her will to continue fighting still lingers even when she's on death's door.

β„π•–π•˜π•–π•Ÿπ•–π•£π•’π•₯π•šπ• π•Ÿ (π•‹π•šπ•–π•£ πŸ›): Clementine's regeneration is very fast for a superhuman like herself, much faster than an ordinary when it comes to healing injuries that would typically take a regular human weeks or months to recover from.

π•€π•Ÿπ•₯π•–π•π•π•šπ•˜π•–π•Ÿπ•”π•– (π•‹π•šπ•–π•£ πŸ›):

π•Žπ•–π•’π•œπ•Ÿπ•–π•€π•€: Opponents of close or similar strength may bypass the durability to harm Clementine.
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ℂ𝕙𝕒𝕣𝕒𝕔π•₯𝕖𝕣 π”Ήπ•šπ• π•˜π•£π•’π•‘π•™π•ͺ
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In Progress..​



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π•‹π•™π•–π•žπ•– π•Šπ• π•Ÿπ•˜(𝕀)
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Clementine's Theme
Clementine's 2nd Theme
Clementine's 3rd Theme
✦ ─────── K-101 ─────── ✦
π•‹π•£π•šπ•§π•šπ•’ π•€π•Ÿπ•—π• π•£π•žπ•’π•₯π•šπ• π•Ÿ
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π•ƒπ•šπ•œπ•–π•€: Protecting Innocent Lives | Spending Time With Family |
π”»π•šπ•€π•π•šπ•œπ•–π•€:

β„π• π•“π•“π•šπ•–π•€: Training Horses, Gardening, Gun Range Shooting, Writing Poems, Carving Wood
π•€π•Ÿπ•€π•‘π•šπ•£π•’π•₯π•šπ• π•Ÿ:​
 
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