Taweel

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π”Ήπ•’π•€π•šπ•” π•€π•Ÿπ•—π• π•£π•žπ•’π•₯π•šπ• π•Ÿ
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β„•π•’π•žπ•–: Taweel
β„‚π• π••π•–π•Ÿπ•’π•žπ•–: Horned Warden
π”Ύπ•–π•Ÿπ••π•–π•£(𝕀): Male
β„π•–π•šπ•˜π•™π•₯: 8 Foot 6 Inches
π•Žπ•–π•šπ•˜π•™π•₯: Unknown

ℙ𝕝𝕒𝕔𝕖 𝕆𝕗 π•†π•£π•šπ•˜π•šπ•Ÿ: Unknown
β„‚π•¦π•£π•£π•–π•Ÿπ•₯ 𝕃𝕠𝕔𝕒π•₯π•šπ• π•Ÿ(𝕀): Abandoned cities, ruined buildings, and locations heavily contaminated by Kryptid activity.

β„‚π•π•’π•€π•€π•šπ•—π•šπ•”π•’π•₯π•šπ• π•Ÿ: Kaijn
π•ƒπ•šπ•—π•– π•Šπ•₯𝕒π•₯𝕦𝕀: Alive
π•Žπ• π•£π•π•• π•Šπ•₯𝕒π•₯𝕦𝕀: Roaming

✦ ─────── K-101 ─────── ✦

𝕆π•₯𝕙𝕖𝕣 π•€π•Ÿπ•—π• π•£π•žπ•’π•₯π•šπ• π•Ÿ
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ℂ𝕠𝕣𝕖 π•Šπ•₯𝕒π•₯𝕦𝕀: Intact
ℂ𝕠𝕣𝕖 𝕋π•ͺ𝕑𝕖: A jet-black Kryptid Core resembling an obsidian heart wrapped in crimson veins. Rather than emitting light, it absorbs it, causing the surrounding area to dim whenever exposed. The Core continuously produces a dense form of energy that reinforces Taweel's body and fuels his shadow-based mutations.

β„™π•–π•£π•€π• π•Ÿπ•’π•π•šπ•₯π•ͺ 𝕋π•ͺ𝕑𝕖: Taweel is an unusually calm and intelligent Kaijn, displaying none of the mindless aggression commonly associated with his kind. Patient, observant, and highly territorial, he prefers to silently watch his surroundings before deciding whether action is necessary, often ignoring civilians and weaker Kryptids that pose no threat to him or his domain. Despite his monstrous appearance, he does not kill indiscriminately, only becoming hostile when provoked, challenged, or when his territory is invaded by those he deem as threats. Once forced into combat, however, his demeanor changes completely, becoming very cold and relentless. He rarely speaks, leaving those who encounter him with the unsettling feeling that they are being judged by an ancient beast rather than being pursued by a monster.


ℂ𝕒π•₯π•–π•˜π• π•£π•ͺ: V

β„•π• π•œπ•₯π•šπ•€ π”Έπ•€π•€π•–π•€π•€π•žπ•–π•Ÿπ•₯: "Taweel is among the most dangerous independent Kaijn ever documented. Unlike the majority of high-ranking Kryptids, it displays remarkable restraint, often observing potential threats long before initiating combat. It rarely attacks civilians without reason, but will respond with overwhelming aggression if its territory is invaded or if it is directly challenged. Its ability to manipulate shadow-like appendages and exploit darkness makes prolonged engagements increasingly dangerous. Operatives are advised to maintain visual contact at all times and avoid close-quarter combat whenever possible. Minimum deployment recommendation is two Hunter Squads equipped with A-Class Aegis Arms (humans) or powerful superhumans and one Recon support unit. Core recovery is authorized only after complete neutralization has been confirmed."

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β„‚π• π•žπ•“π•’π•₯ π•€π•Ÿπ•—π• π•£π•žπ•’π•₯π•šπ• π•Ÿ
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π•Šπ•₯π•£π•–π•Ÿπ•˜π•₯𝕙: Although Taweel is physically stronger than the average Kaijn, raw strength is not the source of his lethality. His skeletal frame is built more for precision and efficiency than overwhelming force, allowing him to overpower ordinary humans and lesser Kryptids but leaving him outmatched by Kryptids that specialize in brute strength. Rather than relying on direct physical domination, Taweel uses his living shadow constructs, superior environment control, and adaptability to wear opponents down before actually attacking. In close combat, he favors environmental manipulation over overwhelming power, making him significantly more dangerous than his physical strength alone would suggest.

π•Šπ•‘π•–π•–π••: His natural speed is just as slow as you'd expect from such a giant being, however its ability to manipulate shadows often make it seem like he's fast even though he's simply teleporting around.

π”»π•¦π•£π•’π•“π•šπ•π•šπ•₯π•ͺ: Its skeletal hide is reinforced by dense Kryptid tissue capable of withstanding sustained attacks from conventional weapons and most standard Aegis Arms. But strong direct impacts are able to damage its body.

π•€π•Ÿπ•₯π•–π•π•π•šπ•˜π•–π•Ÿπ•”π•–: Taweel demonstrates tactical reasoning comparable to an experienced hunter. It studies enemy behavior, exploits fear, and uses the environment to its advantage rather than relying solely on brute force.

β„π•–π•˜π•–π•Ÿπ•–π•£π•’π•₯π•šπ• π•Ÿ: Taweel possesses only modest regenerative capabilities compared to most high-ranking Kaijn. Minor cuts, bruises, and superficial damage recover over time, but severe wounds, broken bones, and the loss of limbs require extended periods of recovery. Unlike Kryptids that can rapidly heal during battle, Taweel cannot rely on regeneration to outlast his opponents. Instead, he compensates for this weakness through his mastery of Umbral Control, using his living shadow constructs to intercept attacks, control the area, and keep enemies at a distance. He prefers to avoid taking direct hits altogether, making his defensive fighting style a necessity rather than a choice. Once his body sustains enough damage, his combat effectiveness begins to decline noticeably, forcing him to either end the confrontation quickly or retreat and recover.

𝔸𝕕𝕒𝕑π•₯π•’π•“π•šπ•π•šπ•₯π•ͺ: Taweel continuously adjusts its fighting style according to its opponent. It alternates between close-range brutality, environmental manipulation, and long-range pressure through its shadow appendages, making repeated strategies increasingly ineffective.

π•Žπ•–π•’π•œπ•Ÿπ•–π•€π•€: Although extremely durable, Taweel relies heavily on surrounding darkness to maximize its combat effectiveness. Bright, sustained sources of light weaken the density of its shadow constructs, reducing both their durability and reach. While this does not remove its abilities entirely, it significantly limits its area control and forces Taweel into direct physical combat which can be very dangerous for him if enough direct hits are taken.

✦ ─────── K-101 ─────── ✦

π”Έπ•“π•šπ•π•šπ•₯π•ͺ π•€π•Ÿπ•—π• π•£π•žπ•’π•₯π•šπ• π•Ÿ
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β„™π•£π•šπ•žπ•’π•£π•ͺ π”Έπ•“π•šπ•π•šπ•₯π•ͺ: Umbral Manipulation
π”Έπ•“π•šπ•π•šπ•₯π•ͺ π”»π•–π•€π•”π•£π•šπ•‘π•₯π•šπ• π•Ÿ: Taweel possesses complete control over an abnormal Kryptid substance resembling living darkness. This "shadow" is not true darkness but a semi-solid biological extension of its own body, capable of forming tendrils, spikes, blades, shields, and grasping appendages. These constructs can emerge from Taweel's body or nearby shadows, allowing it to attack from multiple directions, restrain prey, defend against incoming attacks, or rapidly traverse the environment. The constructs regenerate almost instantly while connected to Taweel, making prolonged engagements increasingly dangerous as the area becomes saturated with living shadow.

β„™π•’π•€π•€π•šπ•§π•– π”Έπ•“π•šπ•π•šπ•₯π•ͺ #πŸ™: Predator's Presence
The sheer presence of Taweel triggers an instinctive fear response in both humans and animals. Many victims experience slowed reactions, trembling, or panic when in his vicinity, and it only gets stronger the closer someone gets to him.


β„™π•£π•šπ•žπ•’π•£π•ͺ π”Έπ•“π•šπ•π•šπ•₯π•ͺ #𝟚: Living Darkness
Taweel's body continuously emits microscopic particles that blend seamlessly with surrounding shadows, making it exceptionally difficult to detect in low-light environments. Even thermal and night-vision equipment often struggle to maintain a clear lock.


β„™π•£π•šπ•žπ•’π•£π•ͺ π”Έπ•“π•šπ•π•šπ•₯π•ͺ #πŸ›: Endless Hunt
The longer combat continues, the more efficiently Taweel moves and fights. Through repeated observation, it subtly adjusts its timing, attack patterns, and shadow manipulation to better counter its opponent, making prolonged battles progressively more dangerous.

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✦ ─────── K-101 ─────── ✦

β„π•šπ•€π•₯𝕠𝕣π•ͺ
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Very little is known about this entity, the earliest confirmed records place it at the center of a series of disappearances surrounding an abandoned mining settlement decades ago. Recovery teams discovered no survivors, only evidence of violent struggle and enormous claw marks carved into stone structures. Every attempt to track the responsible Kryptid ended with the disappearance of the investigating personnel. Since then, Taweel has appeared only sporadically across the island, usually in locations already consumed by darkness, decay, or heavy Kryptid contamination. Witnesses consistently describe a towering skeletal figure crowned with massive ram-like horns, surrounded by writhing shadow appendages that move as though they possess minds of their own. Despite its terrifying appearance, Taweel does not indiscriminately slaughter everything it encounters. It has repeatedly ignored civilians who fled its territory, suggesting its attacks are driven more by territorial instinct than mindless bloodlust. Within Noktis, Taweel has earned the nickname "The Horned Warden." Some researchers speculate that it deliberately patrols regions heavily contaminated by Kryptid activity, eliminating anything it perceives as intruding upon its domain. Whether this behavior is instinct, intelligence, or part of a greater purpose remains unknown. One fact, however, is universally accepted by every operative who has survived an encounter: If you somehow manage to leave alive, it is because it allowed you to.​



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